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Game comments and reviews
Jan. 13, 2016
@diggoran: momentum, psion, poison, steal, deflag, etc > phase shield
Nov. 09, 2014
Most original puzzle game ive seen in a long time. 5/5 CAN'T WAIT FOR THE NEXT EPISODE!
Aug. 29, 2014
meghanb, primals dont go away.. eg if primal is on lv 110 and u attempt lv 110 but cant beat it and go back ot 109, the primal will stay there
Aug. 27, 2014
MOAR ACHIEVEMENTS! MOAR HEROOES! MOOORE MORE MOOOOOORRREEEEE
no, ascension is not like a hard resest. yes, you start from lv1 with 0dps and 1 click damage, but u get hero souls and u keep ur acheivements
Aug. 26, 2014
great game! easy, fun, and oddly enough doesnt get that repetitie. 5/5 this game really needs some badges and leaderboards, lets hope the kong gods agree!
Jul. 25, 2014
@PixelMurderer this is by NO MEANS a pay to win game... infact, some of the top players on each server (inthe top 10) have not spent a cent in this game. If you get all daily prizes and if you participate in every event, you will easily be in the top rankings without paying. This game gives out so much extra stuff its crazy, eg I left my account for a month and i got about 20 emails, all with attachments that said "sorry for the bugs in the previous patch, here is some compensation" or something like that, it was amazing cause i didnt even know about the bugs nor was i even playing!
Jul. 22, 2014
Hey, can someone tell me (pm preferably) how AI's are calculated? right now im sitting at 7.5 quad AIs and if I reset im gonna gonna get about 4.3 quad, but the thing is my total cash earned is 6.2 tredecillion and the cash that i made just from this playthrough is 3.7 tredecillion, so shouldnt i be making more than 7 quad AIs if i reset?
Jul. 20, 2014
offline mode stopped! ahhhhhhHHHHhhhhH
Jul. 17, 2014
When is the final verssion coming
Jul. 15, 2014
In my opinion, i dont think kreds should be used to multiply all profits, it seems a little much- and for players who spend kreds, they have a HUGE edge against those who don't. I think that kreds shuold be used to upgrade your investments, for example 1 kred = 10 upgrades or seomthing of the sort, which will help players who want to spend kreds by making strategic purchases but also wont help them so much that they are able to get on leaderboards and such by just buying in
Jul. 13, 2014
please, make our people don;t move into land mines if possible... i hate it when i select someone and expect him to go upright then right but he goes right (trips on bomb and dies) AHHHH!!! this is the only thing annoying me. Great game btw 5/5
Jul. 10, 2014
@dream42, it happens later on, i think it starts at trillion or quadrillion
Jul. 08, 2014
someone pls tell me what the island does
Jul. 04, 2014
http://www.kongregate.com/games/cannons/money-makers?car=741188
dothepanic made a custom car for this game?? i smell hacks
Developer Reply
O.O
Jul. 03, 2014
im with the others, dont buy huoses or boats because all they do is make the total amount of energy shorter. I have tested this. I make about 112 * 6 per click and with the original energy amount (6 hours to fill) it would be 112*6*6*60 =241920. When i tried it with the first boat and house, i only made about 200000
Jul. 01, 2014
hey HyperHippo, i dont think you saw 7starHaku's comment and now that it isnt in the top comments, i feel i should repost it so that you can see (the comment had 165 +'s) I've noticed that we're losing a lot of money due to a rounding error in unity. At 7 speed ups (out of a possible 16) the lemon-aid stand has ~75% progression per frame, which means every 2 frames half a bar of progression is dropped. Once all achievements are earned you get one payment while 384 full payments are lost every frame. The easiest way to fix this would be to put a "for(progression>100;progression-100)" between the "if(progression>=100)" and "money++". Hope this helps!
Jun. 30, 2014
@mace i beleive theire is going to be an update in the distant future that will fix a lot of problems, but until then, you have to unfortuneately wait, in all fairness, the game is in beta
Jun. 27, 2014
i suggest that the managers be redone and either we get managers but the catch is to pay them each hour/ each time the progress bar of the store goes to the end OR we buy managers upfront for the hour or 3 hours or 8 hours and make it cost a lot, like a septillion for a full-time lemonade stand manager... just a thought to add some depth to the game
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