Terrific game for such a simple concept. Great job. P.S. this is great when your 4 year old won't sleep and you just want to laugh at the car blowing up :)
If this is a learning game (as in you are learning to create games) I suggest you take it to the next level from both a graphics and UI perspective: give depth to the message, make it more liquid and have the displayed message flow with the fluid (think bubbles); let the user control the ball with the mouse, including intensity of shaking, time to return message and bubble count/size. These will allow you to learn more complex concepts using a simple foundation.
Nice effects and good movement for a first attempt. Now that you got the simple stuff out of the way, I'm looking forward to seeing what your imagination can do to entertain as well as challenge players.
From 1 to 2 was a great transition. I felt a little left hanging with this one, though, just needs the grand finale we have been spoiled by with the first two installments. Great new gameplay, though.
Great game from start to finish, I was hooked from the beginning. Fills out the storyline well, too. I even enjoyed the how brief it was and am looking forward to the next series.
Very addictive very fast. I had some frame isses, but nothing major, the only negative (unless it was meant this way to be difficult was the armies are too hard to tell apart when close to each other). I really liked the thought that went into the options to adjust the game to any age group. Terrific!