@rebsmd - No, that's stable. Very nice! I'd originally discarded the line-of-switches as inelegant, as I couldn't see it working for arbitrarily long inputs. Never even thought of the recursive condensing thing you've got going there...
I think this one for Androids is fairly elegant... ?lvl=17&code=p12:3f7;c12:2f3;c12:4f3;c12:5f3;q12:6f3;c9:2f2;q9:3f4;r9:4f1;c9:5f2;p9:6f0;c10:2f2;p10:3f0;y10:4f1;c10:5f2;q10:6f4;c14:2f0;p14:3f2;g14:4f1;c14:5f0;q14:6f6;c15:2f0;q15:3f6;b15:4f1;c15:5f0;p15:6f2;c13:3f2;c13:2f0;c11:2f2;i13:5f2;i11:5f3;i13:6f3;i11:6f2;r10:7f1;y9:7f1;b14:7f1;g15:7f1;c11:7f1;c11:4f1;c11:3f0;c13:7f1;c13:4f1;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:7f7;
Not an awful game, but not perfect. Collision detection seems a bit off, and the fact that I'm a rotating square doesn't help in judging how close I can get to the enemies (which seems wildly variable). 3/5
It's neither simple nor quick, but I have to show I managed it ;) - Elemental Spirits:
b,7,3;
d,10,6;
b,6,11;
t,4,7;
m,13,5,90,1,clllol;
m,11,8,270,1,ouwwcd;
m,7,5,270,3,wwwwcddouuww;
m,6,6,0,1,wwcujwwwww1;
m,7,6,180,2,wcrolwwwwwww;
m,7,7,180,1,uodwwwwwwcud;
m,8,6,0,2,crolwwcllorr;
m,5,3,0,1,wwwcrr2ocror;
m,7,9,90,1,wwwcddouuwww;
m,9,1,0,3,wjollwwwwwcrr1;
m,6,9,0,1,wwclllolwwww;
m,8,9,270,1,c1ojw;
m,6,8,180,1,uwduolcr11wd;
m,3,9,180,1,rddwcllu22or;
m,5,13,180,1,cuullorrddww;
m,9,11,90,1,wwwwwcl2orww;
xzeal: Baron Wheel can be done simply AND quickly. It's not perfect, but for example: b,10,11;
d,5,8;
m,10,14,180,2,crol;
m,14,11,180,3,wjcdw1w1w1ou;
m,7,11,0,2,orcl;
m,11,8,90,2,cruodlwwww;
m,7,6,90,2,crojw;
m,4,4,90,1,wwwcuuoddjw;
m,1,8,0,2,ocw1w1w1w1;
m,9,8,180,1,wwwc1w1w1o;
m,7,5,90,2,llorrwwwwc;
Linkvetern: if you'd actually completed the game, you might know what he was talking about, instead of mouthing off and making yourself look like an idiot.