I can not finish this game. If I die one more time, I'm going to punch my monitor.. I love the concept and design, but the physics is too steep for me to master and my impatience is starting to show... unfortunately this is 1/5 until I get around to properly play this
The Hard badge is very aptly named. Hitting those platforms is your key to reaching Mars. Thus the priority of upgrades goes into what helps you get those platforms. Radar is more important than rockets, and fuel is more important than fuel sucker. Radar > Rockets > Fuel > Fuel Sucker.
Also, because I played the first one, I got very disoriented playing this the first time and always pulled UP, despite the instructions clearly saying pull DOWN. Don't be like me and rage at the lack of height you're getting because of that
I went from 4/5 to 5/5 stars after about midway. A pretty good working strategy I found was purposefully locking up the grid. If you are caught in a position where they are no possible moves, ALL the tiles are consumed and added towards their respective colours. Start from the bottom, and work your way up. Always match the lowest ones first, use the abilities as soon as possible, and match horizontally whenever you have a choice.
woot, 3.4 mil. I love this game :3
also, not to get into an extended argument with everyone... but this is technically an action game.. you know moving your mouse/ball madly across the screen... we're just used to associating action with thriller, or in a lot of cases: fighting.
and it also doesn't seem to fit the music category, since you're not making the music... it's just a really nice piano piece.
thanks for listening
(PS: I just scored 3.4 million points)
nice game,
points are very dependent on the amount of purples that come in random amounts... I had 2+ mil the 1st game easy, but less than 600k the second
fun game, would like to see a greater difference between power ups though..
..also, VERY lenient hitbox. making this a pretty easy game, good for beginners.. but kinda too easy for the rest of us... 330+ mil in my first casual run-through
nice idea, like others say: kinda short.
also needs more buttons... like restart, stack selection, puzzle editor.... but that's all after you get more levels.
3/5 s too short otherwise a 4
still has the issue where the AI won't draw the last card, so that the player
would win from decking out...
(using global enlightenment)
@briandawg there's a option button on the mid right, and a choice to speed up combat