Unity's export to WebGL is essentially worthless at this point. Once it's out of "preview," I'm sure I'll be able to export to WebGL... or at least get an error message more useful than "It didn't work." :)
Updated! The WebGL version should show for Chrome browsers. The fullscreen functionality is broken for the WebGL build, I'm sorry! play on Firefox or Safari for the working Unity build! And thank you Kongregrate for letting Unity developers upload dual versions :D
The concept is sound, but for me the music was barely audible. I'd suggest introducing game difficulty through a more progressive level structure. After level 1, I lost the interest to continue.
There's great "game feel" in this game, and the retro style and combat system is very rewarding. I like how you get more points by letting people get captured and placing them back down. In order to accomplish the task, you have to draw your focus on the humans rather than the enemies, creating a greater challenge. as egoRaptor would say, "TenoutaTen"
Unity's export to WebGL is essentially worthless at this point. Once it's out of "preview," I'm sure I'll be able to export to WebGL... or at least get an error message more useful than "It didn't work." :)