A Small Change, could you please make it so that when there's a mission complete message, you can still see your event currancy, as of now it blocks the number you have
advice to stop losing your saves, right before you leave it to idle, hit export and save it somewhere, then import it into your save data if you lose it
I played this game about a year ago this was once an amazing game, but it's been reduced to a ghost of it's former self by a deadly virus, people are devastated to notice this, it's been attacked by a virus known as, Devruinsthegameinattemptstogainmoremoneyitus, it's real, it's spreading, the only cure is hate those games, really hard
"I wanna defeat the Giant monkeyman and save the 9th dimension" "Smaller" "I wanna defeat the Mini monkeyman and save the 8th dimension" "smaller" "I'll beat the teeny tiny monkeyman and save the 7th dimension" "as small as you can think of" "playing this game?" "yeah I do things playing this all the time"
"Welcome to the Salty Spitoon, how tough are ya" "How tough am I, I got the hard badge" "So?" "With the first gun and no upgrades" "right this way sir"
I found this game fairly easy early on though very hard near the end, for early levels upgrade passive and for later use blood knight as a shield to make the big units like Trojan
This card game does some thing most other recent card games don't seem to get. People Hate Energy. It's not spamming you with $PEND MONEY WE WANT MONEY messages. It's very balanced with constant updates. Not a P2W game and it's chess. More card games need to pick up on the fact that this is the kind of game we want. 10/5
A problem with this game is having to gamble, it's not as bad as a slot machine, but it is still too luck based there should be a shop for them as well and the gambling if you are feeling lucky I have done 30 spins and gotten 0 crystals. There are too many invasions that stop you from idling, they shouldn't happen as often as they do. There is no way to look at strengths and weaknesses after the start you should have some way to look at it in game so you can remember, I would at least like to see something like ! or red numbers so you can tell if you are effective and blue if you aren't. Please take note for your next game.
they should add a boost the first time you complete quests in a run (the first 100 in a regular world or 50 in an event) like a small dps or click buff based on what it is or even some gold at the end as a reward for progressing. That way the quests would make more sense (so they aren't just minor things that make you kill Enemies which would give them more of a purpose). Then when you reset the world the buffs reset as well. Just an idea I have that I think would work well if it's not implemented I wouldn't be surprised but it would be a nice detail.
some of the things you can do don't make much sense example troll poop heals you or some talc makes you dodge better and you can fly out of a cave and then it's repaired? you can take out shiny items but not "Cursed" ones you can find a secret room and read someone else's diary you can kill a ghost you can make potions out of poop and goop and not die you can enter a cave and just barely make it out and you want to go back finaly you can't eat anything in the game enjoy starving... welcome to the land of game logic
for the achievement Binging bear all you need to do is practice the 2nd 3rd 5th and 6th wave in 3-5 as Natalie with red wings on normal or higher. Due to those phases having beam projectiles shot at you means a lot of grazing can be achieved although it does take a bit of practice staying near them but it can be done in around half an hour (that's the time it took me) it should take others less time now take that 3000 (and money you earn during the first wave) and leave.
Are there situations where that's something you need to see when you're not going to open your missions menu to clear the mission complete pop-up?