The shop doesn't seem that bad and similar to other idle games. But 50 kreds for 7 days of membership... Not even a one-time purchase, but 5$ every week just to keep the additional guild effects active. That's garbage, mate.
I hate to be that guy, given the amount of daily rants now, but I've lost all attachment I've had to this place. There's barely anything new, the daily badges are always some fun little games for 1-3 days, that actually have some replay value, then a week+ of this series, over and over and over again. These are the only badged games that feel like a chore. I try not to have something against them, but I can't help feeling disappointed whenever I see that title pop up.
The tutorial is unnecessarily lengthy even when skipping through. You'll quickly get tired of that battle intro, and there's no way to skip it, and the animations just take so long for this kind of game.
It would be cool if there was a button that let us upgrade all the monsters on the map at once. The worst thing about switching in between monsters to upgrade is that when information tab is up, it blocks view to monster spots on some maps.
This game is as generic as it can get. These "fish tank" games are the one and same, but with different themes. This is not by any means unique just because it is made war-themed. From what I've seen, the Developer won't take negative feedback no matter what and would point out "alternative, already existing solutions".
"Our game was not made to play it in 1 day [...] This is a long-term game, not a 1-week game."
What does this game have that others do not? What is there in this game that would make players want to keep coming back?
"Also, is easy on Kongregate down the rating of the game[...] many others just looking make damage[...] that is well known in any game :)"
It is actually laughable that you would consider your game so amazing, it is the players that are wrong. And you would complain that you are under attack by bad reviews when everyone in the comments clearly states there is an issue. I would love an example of a game receiving bad reviews just for the sake of it.
Just a suggestion since at this point in the game , the only thing everyone does is just split.
The karma should be non-existent, and there should be a fourth choice : counter-steal, which would steal the opponent's share if they chose steal, and lose all money if the opponent chose to share.
As for why there should be no karma : You can instantly tell when someone is a thief by it, and the branding of a thief function is really awful. Players should always be Anonymous in order for neither to have an advantage.
This game rewards being nice and punishes the other choices which limits the players. If that is not possible, just the fourth choice alone would make the game more thrilling in my opinion.
But the idea of the game is great!
To get the second hard badge is pretty easy actually. Play with Mary and spam Immaculate Deception + 2 kicks. It will work once you get the hang of it.