Things that need working on
1 Having multiple attack stats makes no sense, it should automatically convert my own attack stat when evolving
2 Some tooltips are off center when hovering, same for adding stats
3 Some monsters have weird numbers trailing off. Rounding or keeping numbers whole would make more sense
4 some calculations don't seem to make sense. 25 damage - 7 resistance = 14.23545.... damage?
25 - 7 = 14.23545
This is due to rounding =)
It’s just that somewhere rounding is used, but somewhere because of this bugs (because of this I don’t touch them)
Something seems to be very wrong with the dodge system. When fighting wind elementars, my 27 precision should brind them down to a 33% dodge time, but I consistently hit them less than a 10th of the time
Something to work towards for those who want a strong team
Warrior: Full Soulbound equipment- all health and 4-5 wizard hats in there to max out healing(Ideally 90-100+%) and a taunting effect
Healer and Archer: Soulbound Crossbow and rings. Normal winged helm, leather armor and stripped boots. Atk speed with daggers for rings and damage for crossbow.
Necro: Soulbound Weapon, Armor and Boots. Normal heal all rings
There is a bug that puts dragons into use when they are not. They essentially get stuck in one of the teams, even when removed. Solution- put said dragon in again and use the X button to remove
the stats page seems to be bugged, it shows a blank screen and the buttons are misplaced somewhere. Took a while for me to find it, it's a bit down and right for me
25 - 7 = 14.23545 This is due to rounding =) It’s just that somewhere rounding is used, but somewhere because of this bugs (because of this I don’t touch them)