I can't think of any reason I would want to spend time using the trade ships. I never needed money once I got out of the early game and they essentially have no parameters that are better than the warships besides cargo space and perhaps a slight AP advantage.
Every time I come back down from the nebula I am moving too fast to do anything but helplessly watch my dolphin plow into the seabed... And every time I succeed at starsliding at mega speed, my dolphin's luck runs out and he can't find any stars past Jupiter...
Today, my defense finally succumbed to the Germans after a Panzer destroyed my bunker holding my two NCO gunners on the first shot which was followed up by a WESPE which was somehow lucky enough not to get hit by one of several shots from my AT guns while it almost casually pounded the rest of my defense into oblivion. I was then only overrun ten rounds later when my minefield had been exhausted and my maxed out sniper was finally killed by a German sniper.
For me, it seems the game slows down more and more, particularly when the enemies come in for their attacks. I'm forced to refresh every so often to pick it back up. Seems like you've got a bit of a memory leak or something.
So, I just jalapeno'd myself through the end of candyland... I am stuck in an infinite loop... The ground here is frictionless and I am perpetually lighting on fire. I think I wanna go back now.
I'm glad insects and rodents respect closed borders. Makes me happy to know that they will never pose me a threat if my country decides to close the borders.
A single fully upgraded THEL will probably singlehandedly get you killed if it has to fire for more than a couple seconds. It consumes so much energy that a set of 10 fully upgraded solar stations isn't enough to keep energy production positive while the THEL is firing. When they said High energy, they meant it.
So I'm playing this new airborne challenge, and you know what happens? I spawn into a lightly forested area, like 3 trees. Sure enough one guy lands on one and dies. So there I am with only 3 guys left. Bad start but not irrecoverable. Then, round about wave 6 or 7, a volkstrum manages to pop off a shot. It kills one of my men is dead. So I'm down to 2 guys and it's barely wave 7. So I go ahead and hold out for a good long while. Enough to arm these guys with ranger trainings and a BAR. Then I call in reinforces to get my numbers back up to 6... Takes all my points but I need the backup. Very next wave, the most badass pak-38 I have ever seen rolls onto the field with a couple soldiers for support. At first you figure, it's just a normal gun right? Nothing to be worried about. WRONG! This crew then proceeds to blow up every single soldier I have with pinpoint accuracy. Every shot was a kill. That crew gained ranks. Plural! Needless to say, 2 rounds later, I had been overrun.
Seems I'm gonna have to set up a temple to the RNG gods in order to win at all in this game. Honestly, most enemies seem to hit me at least twice out of my one strike...
Wave 237, Brandenburg Blitz. Yep, it's gonna be a bad day. No kidding. The only people left alive were my two 100 xp snipers because they were invisible. Everyone else died. Everyone in the bunker trench combo was mowed down including both nco gunners (the third one having been killed by a lucky shot from some generic soldier) my officer who had 200 hp and 75 xp, the medic healing them and the high xp engineer. My men in the camnets didn't stand a chance. All six zooks, spare medic, sig, and spare officer died in an instant.
The snipers lasted twelve more waves before being overcome by enemy armor, all the green reinforcements attempting to help killed as they entered the battlefield. R.I.P.
Overall the game had a good concept, but the enemies weren't done justice. They had either lousy speed or lousy accuracy and the most common ones only dealt a single point of dmg per hit. In addition, I was never in danger of losing a marine due to the low hp of the enemies and the overwhelming presence of a single marine with an assault rifle, high max heat, and a defense command. When I think bugs against space marines, I think that letting a single enemy near a marine meant his death. I think swarms of enemies rapidly encroaching from every side. I understand there are limitations to what you can do, but something needs to change or this game will simply remain a mediocre cakewalk.
So I'm never calling in an arty strike... Just wiped out a trench of mine with the first shot instagibbing sarge causing everyone except for my officer to flee the field.
You know, I thought the first bad dream was pretty scary... But that final one, powerful as I was, I couldn't fight, I couldn't get away... I know how the other half feels now.
Noticing a lot of people pissed at probabilities and the like. If you want to stop missing, increase your combat stats. Honestly, how can you expect a 12-yr old with basically no combat experience to fight a skeleton? That aside, I think it would make sense that your combat stats would increase as you fought monsters instead of purely through training.
Trade ships just for more hardcore gameplay. For those who like realism, you know