agreed, lvl 12 and 13 I think would do nicely switched. The puzzles nicely flowed by using tricks you learn in one puzzle to then solve a harder layout. Not gonna lie, after I played this game, I went to scroll up and down my screen and contemplated all the negative effects and collateral damage I would do to the page layout only to realize that my screen was static and I wasn't playing anymore.
Whie I do enjoy this series, this one in particular stood out as lacking much of a difficulty curve. I still njoy the cocept and the physics,even if it does lag my system but if i'm going to wait to the next level for a bit, i'd prefer a bit more of a challenge
Btw forgot to add for the hater a few below me. The jumps were actually exceedingly gracious. Ever notice being able to stand on the tip of the fire block and still lived. It happened to me dozens of time throughout the game, maybe you should have finished it and you would have noticed too.
Awesome game 5/5 While the game itself doesn't provide that much of a challenge, collecting all the bolts takes quite a few tries. I'd say the perfect mix of challenge and fun wrapped up in one. Just hard enough to keep me interested without being so hard that I want to flip my table
Such a great game, there are so many elements to keep track of I love it. At times I do wish I could see the health and regen of my base turrets but I can live without. It's tough to keep track of what is actually happening at times but I think that's what makes it fun. Nice learning curve too. The first time through I did terrible not really sure what was going on. Second time, I scraped by and managed to win. Third I won with all base turrets in tact. The only real disappointment i think in this game is after you deshell the "sun" I would have loved to see it go beserk and become tough to take down rather than kinda just rolling over and dying once it doesn't have any defenses anymore
Interesting, not even sure if I solved it the right way but it would be nice to have something that told me I won as well as an in game intro telling you the objective rather than a link in the description plus what zip already said about multiple levels. That included I think would make a nice short game.
Wonderful concept, easy to catch on quick but challenging enough to keep you thinking throughout. As said before, a pause would be nice, and it's only good for one playthrough, could use something else, but I can't quite place what it would be.
Wonderfully simple! 5/5 I greatly enjoy games like this that give you a very basic mode of movement and then give you an area and pretty much say sucks to be you figure it out. Such as how would i go about tackling this werewolf but not running him through a teleporter and then taking very linear looking puzzles and making them trick such as the 4 pulley system that looks like you can just push the farthest pulley all the way up and tackle jump across only to realize as you get to the door, your hostage isn't nearly as bad ass as you are and is sitting there crying on the other side of the jump
Great game, I can tell a wee bit o' thought went into this one. Everything else has been said many times over so i'm just gonna agree with the last 50 comments and say this, the way the fat kid rolls was a bit off. Sometimes he'd force you to roll all the way other times you could get him to stop which is how i ended up beating one of the later levels where you're supposed to push a block in front of the hole for him. The timing was so tricky getting past the walkers that I just said screw this and rolled half way there and skipped most of the puzzle
Funny ending, kinda creepy having three identical triplet brothers though. AI system could use some work though. What I'd like to suggest is a left right system on top of a defensive option for your three ninja's. If there would be another game of this I'd love to see maybe a skill tree that doesn't necesarily bring you end result in the same place. One specializes in something but not the other and so on which could also help break the triplet effect.
Short...yes, everyone has said it but challenging enough to keep me interested. Getting the Air upgrade was a challenge. The whole living sister can't breate underwater makes sense but why a metal robot can't stand up to sunlight is beyond me. Do love keeping the upgrades, very nice. I was waiting for it to happen and I only saw it once where you actually used teamwork, would've liked to see more. Most of the time it was I'm going to use the guy resistant to this element and just let my buddy die while I clear this area. Make your series longer in one game and add more team work and it'd be a 5/5 for sure but for now good job with a 4.5/5
Played through, beat the grand champion, grinded through training, started the Little Giant Cup, got him down to 1/3rd of his health left. Used my first of 3 revives. Game Freezes. 2/5 This badge isn't worth it.
It doesn't take as long as people are saying, I hit victory at day 105 and that was with many deaths including. Getting the initial upgrades takes a couple runs, maybe 20. After getting them full upgrade get groupies and DONT DIE. Flips aren't worth it after you get a few groupies buy your trips and do them once on the way up in quick succesion to get a multiplier on the. The bat helps when you're close to the ground just keep spamming space. But seriously, get the speed upgrades, get your groupies, get your 4 tricks and use them in a chain and you'll get 10-20k per run. The dumpster is indeed worse, don't buy it unless you want to kill the worm. And hint on the glider, you don't have to hold up to keep it active just space to hit the bananas/ bombs back at the monkey and bingo it takes 100 days to get the award of the day.
If you're trying to get the 2000 skid achievement, go to level 2. It's much easier to do there, plenty of corners around the track. Simply drift as often as you can on ever turn and even during straight aways but continue to follow the other cars, if you stuck around the last computer car you should turn the final corner with about 15 seconds left for you to do the driving in circles thing and just cross when time runs short. I got 1800 the first time and 2800 the second.
It was an awesome game up until spirit world 6 and The end. There were several glitches in the system such as in spirit world 6 the final slide would get stuck when you landed on it occasionally which was frustrating having to redo all of it again and in The end, if you died inbetween the first pillar you jump to and the second, when you respawned, that first pillar would drop immediately forcing you exit out and re enter having to watch the cutscene again. Despite that very great game, very great concept.