@myuhinny I tried it but I still don't see it. If you mean "still keeps going for a bit and then stops even after you pushed the key", then the movement is tile-based. Now if you mean something akin to sticky keys, then that is a problem, but again, I'm unable to repeat it. However, I did find out that there was a dialog box that I haven't removed, so its yet another thing to add in case of even more potential bugs! And by the way, it was the 6th level that you were describing, and bug noted. I'll see what I can do.
@knewred Yeah, I figured as much. I'm not too sure on what you mean by sticky controls, though, and I trust that people could figure out that the keys open the bars and that blocks push int the holes, but I guess not, although you were right that the reset key really should've been mentioned.
Originally, there were help posts telling you a few of the basic instructions, but they had pop-up windows, which was distracting, so I had to remove them. I've thought about adding in a help button, but got lazy at the time and really just wanting to release this thing since it's been sitting for months.
In any case, thanks for the feedback, though. I"ll be sure to edit the instructions if nothing else, and maybe add in a separate help screen on the title for the same thing. Due to the nature of how this game was made, though, adding it in the regular game is...a pipe dream, let's just say. =/
First thought: WAIT! THIS IS LINK'S AWAKENING, ISN'T IT?!?! Second thought: Well, at least he changed it from Action Adventure to Action RPG. I guess. I'm only in the first part, so if I do play this more, I'll see how long it rings true.