One bug I found was that I somehow managed to attack immediately before an enemy made an attack. As a result, that enemy died, then couldn't resolve his attack so he's dead, resulting in a freeze. A freeze of dooooom.
You know, considering that half of the people trying to catch the burger already have food, and the burger stuffing costs well over $5,000, I hope they're either paying for the food, or have their stuff repossessed to pay for the food.
It would be nice if there was a way to continue a battle mid-progress if, for instance, flash player on chrome decides to crash on you. AS it stands, if your game ends unexpectedly, the area you are scavenging becomes unavailable for a day. If chrome decides to have a field day and crash repeated, there is a very real chance of being locked out of any activity, especially if you're starting off.
Better AI or pathfinding would be appreciated. It would also be nice to set an option on your soldier's behaviour so they don't prioritize get-stuff-from-box over SHOOT-THE-ZOMBIE-BESIDE-YOU-AGH. Additionally, it would be nice if, in the case where you were paused before clicking on the training menu, the game would remain paused when you leave the menu.
Turn order seems to be excruciatingly random. On one turn, you'll be third to move, then on the next, you'll be last. It'd be nice to have it more consistent.
THank you for the sugestions