While I can't say I really enjoyed the game immensely, it's pretty well done. Simple, but large enough to hold your attention. Difficult enough to require some strategy, but not so much that it's off-putting.
One issue I've come across is when placing units on the battle map, there doesn't seem to be any way to undo your placements, meaning you'll wind up resetting the whole group more often than not.
The AI feels like it's a bit too good for its rating. On my second game, I played one with a rating of roughly 2.5, and had the table cleared of all but two solids, when I had to give the table up because I didn't have a shot available. So I placed his first shot where I thought it was least usable, and he proceeded to clear it on me. Not a single missed shot, not even a piss shot. He played flawlessly. And it cost me 1/3 of my wallet. If this wasn't an issue, I happily would have rated this five stars, because up to that experience it all felt really well put together. But this issue is quite glaring, and is earning it a mere three stars from me. I've also run into multiple, though rare, cases where a certain ball ceases to have physics, and other balls simply roll over them.
All in all, the game could be quite nice, but it will require some patching to be up to par with what a pool player would expect.
Thanks for your feedback. It sounds like I might have made the AI a bit on the hard side - it's a tricky thing to get right for everybody. As happens in real pool though, if you clear most of your balls first before your opponent gets a turn, it actually makes the table a lot easier for them. I will look into the physics issue. <update> multiple bugs fixed. :)
The AI feels like it's a bit too good for its rating. On my second game, I played one with a rating of roughly 2.5, and had the table cleared of all but two solids, when I had to give the table up because I didn't have a shot available. So I placed his first shot where I thought it was least usable, and he proceeded to clear it on me. Not a single missed shot, not even a piss shot. He played flawlessly. And it cost me 1/3 of my wallet. If this wasn't an issue, I happily would have rated this five stars, because up to that experience it all felt really well put together. But this issue is quite glaring, and is earning it a mere three stars from me.
Rock da beat wit'yo hands.
I'd say to separate the music and sound into different buttons, becuase I don't mind the audio--makes me feel a bit more connected--but the music is such a short loop, and such an blaring one that it becomes unpleasant pretty quickly.
There were a total of two levels I didn't beat the first attempt. Four that I didn't beat using only swordsmen.
Short story shorter: It's a tad bit too easy.
Woo, first comment! (First time getting one as well!)
I really enjoyed this game. I haven't made it all the way through yet, but so far it's a very good and challenging time waster. 5/5.
As long as it doesn't happen to be stolen or anything of that nature, this game is actually very fun. Some randomization would be nice however, instead of simply playing until you learn the best path, which is quite easy to do, if you have too much time on your hands. I did like that it actually had a learning curve, however.
Something about this game just kind of... got to me, and not in a good way. I just found myself getting annoyed with it every time something didn't work perfectly. Once I got tired of it however, I left the page up to let the music continue.
I'd really like to be able to play it on Funflow, seems like an interesting site, but having to be a member of Facebook? I'm not going to join one site just to use another...
I had to rate five stars. After at least three dozen attempts at level one, and I finally beat it with a penis shaped bridge. Furious Freaking Phallus.
Definitely a good game, lots of open space to do what you want, but I can't stand that you have two options, skip the level or start the game over, and that skipping is such a penalty. A choice to retry a level really is needed. Worth a 4/5 to me just because the fun of it makes up for a lot.
Thanks for your feedback. It sounds like I might have made the AI a bit on the hard side - it's a tricky thing to get right for everybody. As happens in real pool though, if you clear most of your balls first before your opponent gets a turn, it actually makes the table a lot easier for them. I will look into the physics issue. <update> multiple bugs fixed. :)