Yeah, I'm now nearly level 20 and after dozens of pvp matches I've concluded that healbomb breaks the game. I myself have been forced to use it to stay competitive, being forced into using an overpowered skill to stay on the same playing level as others is bad game design, Games such as this should encourage creativity.
My only issue with the game so far is that the healing seems a bit overpowered and wizards are by far the easiest class to beat followed by monks.
I've played a dozen matches and 80% of the players I've faced had healbomb as a skill regardless of their class forcing me to either put skill points in it or waste valuable potions.
It is possible to do enough damage to overcome the heals but it takes a significant amount of Sorcery to do so. In a few cases I was incapable of overcoming some players healing threshold making the battle attempt futile as was the case in some 10+ minute battles I had where I kited in a square around the arena.
Other than that I've enjoyed the game so far with the exception of a few survival missions being to difficult without the use of friends unless you are overlevelled.
To ViolatorGames, I really enjoyed the first legend of the void. It felt a lot like an isometric Dragon Age Origins (at least from the equipment styles and characters). It was overall one of the better flash rpgs I've played tied with maybe Sonny but found it a bit easy on normal.
This game however is a pretty big upgrade over the first with the plethora of companions, longer story, better itemization, and expanded skill trees. I just wanted to say that you did a great job 5/5 *,s.