Found what I would consider a small bug. Looks like your momentum carries over if you fall off the course mid-run. So if I'm going quickly and to the right, fall off, get reset - I'll almost certainly fall off again because the rightward momentum seems to persist.
Small tip: When you're doing quests, pay attention to the number next to the quest. If you're getting an item that's the item's level. If you send off some heroes, exit, and re-enter the same quest area it'll give you another quest of the same level. Example: I send off 1 lvl 100 Engineer, the quest level is lvl 102. The next available quest is lvl 75. If I click off the quest area and back in, I have another lvl 102 quest. I can send whoever I wish on that one. It can be repeated for as many available quest spots as there are.
Found a pretty big coding flaw / bug. I'm only on my 1st reset, so it didn't matter too much; But, if you drag the mirror as if you're going to use it, a prompt comes up saying "Do you want to reset? Yes or No?" At this point, all of your items (non soul bound) and money has been taken already. So if you select no, you're simply starting over at the beginning of the reset with whatever soul bound items you had at that time. Also - it resets the dungeons, so you get new soul bound items again. This means you can "cheat" and equip your party will full soul bounds fairly easily.
yes i am currently working on a fix for it Thanks for playing! Also rate the game ! edit-fixed