Boosts have been changed to have a stacking effect throughout the research tree. Meaning, if you put an income boost on Fire - Farming, the effect of that boost will apply to these two researches as well as all the researches above them (which, in this case, means everything). Moreover, the effect will also stack with any other income boosts you may have - so, latter-tier researches will basically be benefitting from a whole bunch of boosts. To accomplish this, the effect of any individual boost needed to be nerfed - or the stacked values would get completely out of hand later in the tree.
Market needs a lot work.
1. 24h refresh? I have no goods to transfer in 1h.
2. Why when I'm selling on example machines on market in city, quantity of machines in this city don't raise, and price don't going down? It would be something like "economy"
3. Quantity of goods after refresh - I'd understand 500-1000 crates, but 10-20 is ridicious.
The Repairs issue is fixed. You get Free automatic full repair when you fly into a city with a Workshop in it. You should now be able to play uninterrupted. But now I need your help. If you gave the game a low rating because you didn't like the Repair system - please adjust your rating (up). Thanks!
Boosts have been changed to have a stacking effect throughout the research tree. Meaning, if you put an income boost on Fire - Farming, the effect of that boost will apply to these two researches as well as all the researches above them (which, in this case, means everything). Moreover, the effect will also stack with any other income boosts you may have - so, latter-tier researches will basically be benefitting from a whole bunch of boosts. To accomplish this, the effect of any individual boost needed to be nerfed - or the stacked values would get completely out of hand later in the tree.