not a bad idea a for effort.. to improve..(1 stats for all your towers/baddies ie there weakness/str dmg on the towers so we know how much your getting for what upgrades. (2 a better job the on upgrade system just be more innovative, more options. (3 make it where u can mix elements already placed on tower IE i place a fireball on tower i should be able to add a earth and make the magma so on and so fourth for all elements. (4 some achievments that give you perks and/or boost exp. not a bad start man you just have a long ways to go.. gimmie a shout for more ideas
could be soo much better upgrade wise, the healing blocks are stupid. theres a level where 2 are healing a block making block. it made me quit the game. There was just no possible way to damage it fast enough.
Really close to being a great game.. I think there should be more to do with leveling up then just the 8 health and 3 attack, at least some skill points. The levels are far to long for the lack of creativity in the game play, making it boring and repetitive after about the 4th planet. Another thing that would be great is an item filter so you could say scrap all 1,2,3 and so on star items. people don't want to spend half of game play time sorting through junk. You should change the recycle to money and put in a store, if you wanna keep recycle then make it more interesting say you put in all 3 stars, then you get a 4 star item. Something, just give us more.