I'd like warning signals (Lights? Beeps?) when running low on fuel (or health). I sometimes run out of fuel simply because I forget to collect the cans with all the action going on ;)
A few days ago, I finished story mode without any (technical) problems but in FUBAR, it keeps on "crashing" (car stops moving, crosshair disappears). Anyone else having problems? Is FUBAR mode buggy, or is it the Thanksgiving version that is glitched?
The game shouldn't instantly end when no more shots are left. Give my guys some more time to pick up gold or boosters (especially with a free-firing lying around)...
Why can't I move around buildings/objects that are currently upgrading? I'd like to rearrange my whole compound, but my watchtower is now stuck there for another 3d 13h.
So right now I have only 3 options: A: stop upgrading completely for half a week, B: live with the current setup, C: move arround what I can right now, und probably leaving gaps in my defense until the upgrades finish.
I don't know if that is supposed to be a tactical element, but right now (lvl16) it is quite annoying. Of course once you maxed out everything this is no longer an issue, but by then I probably don't care much about improving my defense anymore.
So anyway, please LET ME MOVE UPGRADING OBJECTS.
The third game and still no support for non-american keyboards. It's not big deal, but how hard can it be to simple treat the y-key like it was a second z-key?
Kudos for adding a lot of new twists to such an old (and often copied) game. Some improvements I'd like to see: 1. The description and stats for a snake mode should pop right up (or the pseudo-typing should be faster). 2. Sometimes in the menu, the backgrouond color is way to dark (or the font shouldn't be fixed at black). 3. In the menu, show in which modes you already beat 15 points and/or DEV score. 4. Multiple score goals (e.g. easy/hard/dev) would give more sense of achievement.
Rate up if you agree so the dev will see.
These are really great suggestions. Number 4 would take to long for me to implement at this stage. As for number 2 the font isn't set to black, it's whatever the font text color is for that pallet. Also I see and read all responses :)
I'm actually ok with the developers making a mediocre unoriginal game that practically forces you to pay for it to be somewhat enjoyable. However, I'm not ok with Kong for once again giving badges to a game like that. Quo vadis, Kongregate?
So, Meatboy wears a hat now. Yay.
I thought all this pseudo retro games were made because fancy graphics tend to lag, but this game manages to lag anyway. By the way, when I turned of the music, I got serious lag *every single time* I jumped. What's up with that?
Why can't you configure another key for 'z'? That's the only key I actually *wanted* to change. Well, just another of those "Foreign keyboard layout FTL" moments...
When two atoms overlap, it sometimes won't register the click on it, even if both would be clickable. That's not only really annoying but also quiet deadly in the endless mode. Since choosing when and where to click is the 1% of this game that isn't pure luck, it should at leat work all the time.
Probably true for the free shots and for the gold. I should test that. ----------> DONE, new version up.