TrinketMage's Comments

Game comments and reviews

-1

Who would ever pick anything but the hot vampire chick?

Sort the Court!

Nov. 30, 2017

0

Zero depth, and incredibly easy, but comfy nonetheless. My biggest complaint is that wasn't able to stick it harder to those woody [redacted] that wanted to slow my growth.

Mystic Cards

Mar. 12, 2016

-2

Good thing this isn't monetized. The obvious stolen art assets from Age of Empires 2 are obvious.

Mystic Cards

Mar. 12, 2016

-1

It should really be better explained where cards will attack since it isn't made intuitive at all.

Zombie And Juliet

Dec. 06, 2015

3

For its art style and concept this could be an amazing game, one of my Kongregate favourites. Only it frequently lags out and ignores all controller input for 10-20 seconds or so which renders it unplayable.

Nelly 2: ep.1

Sep. 16, 2013

-1

Those red spiky brambles might blend too much into the background. It took dying to them more than once before I realized they were hazards.

Nelly 2: ep.1

Sep. 16, 2013

0

Choo Choo Chugga Chugga Go Ghost Train!

Gulf Defence

Mar. 14, 2013

-1

1. I thought the aiming being off was intentional game design. Fighting armies off with shoes is supposed to be a challenge. 2. If any yank complains about how it's disrespectful consider how Middle Easterners are portrayed in most American games. 3. The hard rock soundtrack doesn't fit at all.

Akaneiro

Mar. 14, 2013

0

If I could switch skills with my scroll wheel and so play well one-handed this game would be amazing. As is though, it's just very very good.

Developer Reply

I think that scroll wheel skill switching is already part of "Suggestion Mountain" :D

Spike: A Love Story Too

Mar. 13, 2013

63

Needs a reset button badly. Stuffing up early and then needing to wait for the rest of the round to finish before you can try again is extremely frustrating.

Zomgies 2

Jan. 18, 2013

1

This game might have my favourite Nuke in any game, ever.

Deep Sea Hunter

Jan. 18, 2013

2

The first boss could use a rework. I beat it the first time by sitting where it couldn't touch me, and going AFK for 20 minutes - not a fun experience.

Enola: Prelude

Jan. 17, 2013

0

When I performed the Limit Break technique on Eldon Crossing, the bigass sword sprite was stuck on the screen for the rest of the battle.

Eredan iTCG

Jan. 08, 2013

-12

The User Interface is worthless. I can't ever find a thing.

Musaic Box

Jan. 04, 2013

0

That tutorial was infuriating. Let me please experiment a little for Edvard Grieg's sake. I neither need nor want to have click exactly here and nowhere else while reading this redundant paragraph roadblocks to be constantly popping up and treating me like an idiot. The surest way to kill my interest is to treat me like an idiot.

The Sound Walk

Jan. 02, 2013

1

WAUGH! I keep on getting hit by things before they appear on screen!

The Sound Walk

Jan. 02, 2013

1

Maybe it's just bugged for me, but the indication reticle does nothing whatsoever. Sometimes I had to stomp when thingsfirst appeared on sceen, and othertimes it only when they already were halfway. It was entirely random, which made it next to impossible to control, and so impossible to enjoy.

2

Even with the tutorial i still had no idea what was going on. :(

Vector Stunt

Jan. 02, 2013

-16

The controls are too twitchy and the track is spread apart. That you can't even go for the outside jumps without the risk of missing just spawned white blocks is just no fun at all.

Obey the Game

Jan. 02, 2013

1

What am I doing wrong here? I keep getting slapped with fails the moment the segments start.