Another thing, when you can wipe waves easily, the floor is covered by boxite but the boxite collector can't catch up. The time he collects 3 boxites i already drop 20 more. Can't it collect all those at once when we selfdestruct/die?
Yes, it can be done, I only wanted to justify all the game mechanics, I'm studying different behaviors:
1.-Boxites join each other when they are too close (and they are collected together
2.-Same as 1, but the shot increases its power depending on the number of boxites united.
3.-All boxites are collected together when die/selfdestruct
4.-Boxites not collected are destroyed with the explosion (it was the original approach, but there existed an upgrade to give velocity to Boxite Collector, but in early game this upgrade is not so desirable, so I removed it)
Explosion cost upgrade seems bugged, it increase by 1 boxite each level. Plus I never saw what it does... There is a typo in prof lines with "explosiòn". The Handicap is a nice addition, but it's also kinda unclear. Can't it be toggled on/off?
Oh, and fun game
Coul you notice a better gameplay if I remove the Handicap?
The only thing it does is launching new waves if your damage is higher than enemies life(limited till they reach the professor window). From my point of view if I remove it the game turns a bit slower... Don't you think?
Yes, it can be done, I only wanted to justify all the game mechanics, I'm studying different behaviors: 1.-Boxites join each other when they are too close (and they are collected together 2.-Same as 1, but the shot increases its power depending on the number of boxites united. 3.-All boxites are collected together when die/selfdestruct 4.-Boxites not collected are destroyed with the explosion (it was the original approach, but there existed an upgrade to give velocity to Boxite Collector, but in early game this upgrade is not so desirable, so I removed it)