The game is too hard for me. Don't get me wrong isn't too hard in general, but it require too much micromanagment, and for a idle game, too slow btw, you have to see and learn a lot of mechanism that are not immediate to understand. From food ratio, to using resorse for tools or reaserch, famine, chance to get that specific random item... It is just too much.
5)I don't get the "Random damage", not counting the "crit", i don't get why on a damage output of 10 sometime i do 3\4 damage, even more time in a raw, and other time get a nice 10 damage against the same enemy.
It dosen't feel like it's depend on enemy armor or someting like that, it's feel like just random.
6)The Vendor character sell fewer item (compared to the chapter 2) and all of them are enchanted, i wasn't able to buy nothing except for food and potion.
7)In the previus versions i was able to play with the keyboard, in this one it feels... slower and in some situations impossible cose you need to use the mouse.
Sorry for the long post and the broken english.
Mr Wang123 i'm a great fan of your works, especially of the Rogue Fable series (Chapter 2 was a masterpiece).
I have some thoughts about this one:
1)First a bug i found, if you get charmed the game freeze and you are forced to quit the game and start from the same, tha "charm" disappear and add some time at your run.
2)The game is umbalanced, i'm not complaining about the general difficulty, but a melee focused character is too hard to play compared to a ranged one.
3)Some skill of some enemy are too strong, ex the enemy healer heal too much too fast, again no problem for a ranged who can target the healer, but for a melee some time happen to fight an endless battle againt practically immortal enemy. Or the cristal golem with a deflect chance of 80% against ranged attack (even magical one).
4)Focusing a single generic talent is usless, while focusing a spell talent is very usfull ex summoning deaths.