Terrible. Not challenging in any way, no save function, no point in medals because there is no way to go back over early levels to improve on them. Mind numbingly dull, and it feels like there has been no effort in the music. This simply does not compare to other top down shooters such as Frantic. 2/5.
The message it puts across is confusing, but, this game can be percieved in so many ways, by so many people. I wouldn't really call it a game, more some kind of art.
Not at bad game at all, but not something I would buy for that amount of money. The actual concept of it is genius, and I like the ideas, but I simply do not think it is worth that amount of money.
I keep forgetting my PC got formatted recently and I have lost my progress on every single game. I come back to this and my account is gone because cookies have been eaten. fml?
Too slow, physics are way off, no life system, if you die it just takes you back to the menu. Not even a moving background. Not original either. I don't even mean to sound harsh, but, it's just not very good. Maybe with some work you might be able to make this decent, but I've played much better games within this concept executed much more cleanly and efficiently.
Pretty nice story. Not too hard, not too easy. Took me a while to get through it, and had to use the walkthrough at some parts where I missed items. 4/5.
Glitch: Clicking in the green zone with no dragging for power makes the black balls float. Other balls bounce off of them. It doesn't interfere with the game whatsoever, but, it could probably be fixed.
Kinda glitchy, and yet, somewhat addictive. For example, mission eight states, "We need someone to distract the guard as we sneak in", but, I didn't have the Decoy, and wasn't asked for it either. Also, collision detection is slightly off. 3/5 for concept and replayability though.