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Game comments and reviews
Jan. 13, 2015
so uh... When I died after "making friends" with all those dogs. they didn't respawn but they were no longer crossed off. Now I did still finish it since they still count as dead. But it was confusing. I would suggest either making them repsawn or making it so that their names continue to be crossed off. Overall this was a decent first game. But I recommend polishing it a little bit more after you graduate.
so first of all there appears to be weird glitch that caused me to die a couple of random times during the beginning of the level. I thought this was falling damage but it never happened again past the first couple screens. Besides that things where fairly solid.
Oct. 31, 2014
The continue function seems to be broken. Which is unfortunate because otherwise it is very solid. It actually had me going at times, and I had curious to see how everything ties up. But you really need to fix the continue function. Because I don't feel like playing through the entire game again after dying at the 66th floor.
Jul. 27, 2014
Awesome game. A little difficult for the first level, and it would be nice to have health pickups. In addition it seems a little taxing in terms of requirements at times. But overall I really enjoyed it. I love the gravity well mechanic and for your first game it had a decent amount of variety in enemies. keep up the good work. This is definitely better than my first game.
Developer Reply
Thank you so much! I appreciate the feedback.
Jun. 14, 2014
The score continues to go up while pausing. My high score is 200 thousand and rising! I am the best at doing nothing!
Jan. 15, 2014
The game look really good. Cute and simple design. On the other hand the game feels incomplete. As far as I can tell the blue bar below health does nothing. And I am end up repeating the same section several times. The game is fun, but there isn't enough to actually do. But I suppose it does say "demo 2.5". And what you do have works well.
I would recommend tightening up the controls. Somebody else said they were to slow. I actually think they are to fast, I recommend adding a slow-down button. Meaning that if you hold the button you can slow down the character. This will keep the player from constantly loosing control and running into things
that's a good idea never thought about that I'll try that if I ever had the time : )
good for what it is. Simple but presentation, I like the mechanic that you only loose points if you flip the second card and have therefore already seen the first one.
I'm glad you like the "memory thump" mechanic. On the last version of this game I found that people didn't really understand why they were getting the memory thumps. I'm glad you understand it, it means that I've done a better job explaining it in this version. Thanks for your comment. :)
Jan. 14, 2014
very fun, The game plays very well controls feel great music doesn't get super repetitive and the simple art style works very well. If I had to nit-pick I guess I would say that the drawing mechanic doesn't feel completely necessary and I found myself underusing it. Overall though I have been playing games awaiting judgement for 2 hours and this is the most fun I have had.
Ikaruga called. They want their gimmick back. Serious though this is a decent game. The style and gameplay are very well done. If I had any complaint it would be the controls. I can;t put my finger on it but there is someting akward about them.
uh... Nevermind... Still you should put it in the instructions screen.
the graphics style and animation are very well put together. On the other hand the game desperately needs controls in the instructions section. I only figured out that you could create sponges by clicking the screen by complete accident. And most other people will only find out by scrolling down and reading this comment
The game desperately needs a star menu or people will assume the game crashed. Since your using unity I can literally e-mail the code (it need to be a C# script)
the concept is very interesting, however it is very difficult to figure out how the controls actually work. It feels very random and unpredictable. what I was able to annalyse is that you gain velocity in the direction the arrow is pointing depending on how long you hold it. But I am still not sure. This need clarification.
The jump is responsive and works well. I recommend checking out freesound.org for a simple jump sound effect to improve the feel of the jump. In addition syncing up the animation to the run will make a lot of difference , even if it doesn't effect the game play, because right now it is kinda jarring.
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