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Game comments and reviews
Feb. 25, 2012
The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>
Dec. 24, 2011
Level 15 is probably the only real offender in terms of requiring too much precision, I clicked the walkthrough after a while and it still took so long -_-
Dec. 17, 2011
Do we have to free the black ones?
Aug. 17, 2011
This game should be called: Dibbles, for the Greater Guilt.
Jun. 30, 2011
The dude said, "Wanna get fired?" So I stabbed him in the face.
May. 07, 2011
Are the facts about your perfect girl always random? Because to be honest I ended up with a stripper that doesn't like to go to parties.
Jan. 06, 2011
I like the concept and the gameplay quite a bit, but not some of features. For instance, the mutators are a nice idea, but if you hang around on them too long, your bees become irreparably slow, and take waaay too long to get anything done. The damage upgrade is the biggest offender. Your bugs tend to get trapped on those, which would be fine if there weren't levels where they were in the way.
Dec. 30, 2010
Bard/Shaman combo seems like the way to go. You have pretty damn good healing, crowd control, single target damage, AoE damage as well as Self Ressurection.
Dec. 23, 2010
I'm having a pretty bad key issue. For whatever reason the notes are not registering when I press two buttons simultaneously.
Nov. 24, 2010
I'm glad you get a gold soul just for beating survival mode. The cheesification can be brutal at the early waves.
Nov. 03, 2010
The HP detriment of the Xeyed is simply too much, and getting that race going may take three or four deaths to get the upgrades you need to finish the first level. Once you get poison though, the game is a lot easier.
Jul. 12, 2010
Omg "Anything Goes"! That was my high school musical!
Jul. 07, 2010
This game can be really frustrating to get started at times, but for the most part after the first 30-40 levels you can just sail through.
Jul. 01, 2010
Does anyone else see pokeballs in the space minigame?
Jun. 27, 2010
It's simple and fun, it's only real problem being that if you don't stay in a corner it's way too easy to get killed in on round start. 4/5
Jun. 16, 2010
This game is really pretty awesome. There's just the right amount of variety in a unit to change strategies around, as well as many different types of units. The main problem it has is the same problem that the other Protectors had: Towards the end you have enemies with alot of life that give very little exp. This makes it very hard to introduce new towers, and you end up pretty much being screwed since only a few towers get the majority of the xp for the first 10 waves or so. My suggestion would be to work on balancing things more around the gold, and keeping the XP increasing at a steady rate.
May. 14, 2010
Some boss ninjas move too fast and you have to have max fireball and mana upgrades to get brilliant on a level, kind of defeats the point of setting up towers. That being said still a great game, 5/5
Apr. 10, 2010
The last level is honestly pretty hard to start, but gets easier after that.
Apr. 05, 2010
Btw, ghosts = win.
This game would be infinitely better if the level system was improved. Make levels fewer and far between, make them count, and ditch the level loss on death bit.
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