I get that sometimes too, but a refresh usually resolves it for me. I've looked into it a few times and found that it's impossible to do a lagless software cursor with Unity WebGL, but I'll take another look. Thanks for playing!
The only things that I dislike are how you can't attack during your invulnerability phase after being hit, and how wall-running feels like it's disrupting the flow of the game because you can't higher as fast as you please.
I get that sometimes too, but a refresh usually resolves it for me. I've looked into it a few times and found that it's impossible to do a lagless software cursor with Unity WebGL, but I'll take another look. Thanks for playing!