Congrats on fixing up your grammar issues! I think it's really cool that you replied to my nearly 7 year old comment. I only vaguely remember this game, but I must have at least liked it a little bit to bother to leave a comment. I wish you the best!
Equpment management is definitely my biggest issue right now. (1) Two clicks to equip something is too much work. (2) You're very quickly overloaded with equipment that are downgrades or side-grades
What confuses me more than anything is that you prioritized making a tutorial and tooltips over adding the ability to rotate pipes. Your art and polish is on point, but I want to be able to make progress for more than a few minutes.
I was interested enough in the progression to stick around through lifetime 22, admittedly with use of an auto clicker. There are performance issues that really get noticeable around the month-per-click level, which I can only assume are caused by the per-month function reusing the per-hour functions. I'd prioritize fixing that if I were you.
Doing a x10 roll seems to skip over special rolls. After doing a x10 roll I couldn't then do a rare roll because the bar had already begun to fill again. It may have automatically rolled the rare roll though and I didn't notice. Still confusing in that case.
Sometimes there is an issue where a 'IsEquipped' value isn't correctly saved, but at the same time there is a system in place that periodically checks all entries and corrects them if there is an error :)
Glad to read that you can equip it again!
Overall I think this has some really cool ideas. I was excited to unlock more weapons, but the rate of accumulating exchanges doesn't keep up with my progression.
Thank you very much for your feedback! Especially for finding the Perk Damage bug :) I am eagerly working on V0.4, so thank you again for your comments! :D
Incentives and achievements are coming next weekend, and if I can figure it out, some API stuff.