Oh I did notice a bug in the code though: Moses AI doesn't appear to have a block function. You can slap him silly and he'll never do anything about it (except occasionally fall, only to get up and take more whacks).
To those with "control problems": the keys work fine. All moves assume player is on the left side of the screen; if you're on the right reverse the move's directions.
Example for those who are still (sadly) confused and can't figure it out on their own: if the move in question is LEFT, RIGHT, Z (Moses' dove) and you're on the right side of your opponent you'll need to use RIGHT, LEFT, Z...
This is easier than Mortal Kombat. Man-up weaklings. Loved it BTW ^.^
The game itself is great, but what I'm impressed with most is it never drops FPS even on my shitty computer even when there are TONS of symbols on stage. ^.^
Now it just needs more levels. Many, many more levels.
Things I can think of off the top of my head: ability to send multiple waves, upgrades, sell things already purchased, a MC at the end of the road to represent what the player is protecting, something to slow the monsters, resistances to weapon types. Something I haven't seen in these "tower defense" games yet is having a moving player on the field that you control and shoot/assist/whatever. Gives it more of a sense of controlling the battle ^.^
Would have gave it a higher rating had the description not said it was original (it's SOO a clone... an original concept in a VG hasn't come from a flash game ever if I'm not mistaken) and used the cliche "outside the box" phrase, which is a good indicator the person saying it can't think creatively.
Fantastic idea for a game ^.^ Gonna keep doing this one until I have them all down. A game that actually gives a real-world skill deserves a 5/5 people!
Movement could use some work and there is a bug in the collision detection system that occasionally kills characters if they hit a platform on the corner :/ 3/5