@vulpion there are 50 ticks per second, at four speed you'll get one bar fill in 17 ticks. Takes 51 ticks to get three bar fills at two magic per fill is ~6 magic per second.
Needs more explanation of what's going on. Didn't realise the lesser traits weren't automatically applied ('none' was selected), wasn't until I had a couple of buffs that clearly weren't doing anything that I realised. The AI needs improvement; I woke up to my knight having explored floor 1 (of 20) for 120,000 steps. I've seen them get stuck for a while, but that's ridiculous. Equipment either needs to be equipped automatically (maybe it is? if so, why can I unequip and equip?) or at least some feedback as to what's best. Does gold do anything? What makes a hero non-celibate (seems an odd stat for a dungeon crawler)? A bestiary would be nice, also. Love the idea, but the execution needs polish.
If double the XP is double the fun (per your advertising), why not always have it? Hell, why not have ten times the XP. Ten times the fun! Of course, it all comes to nought when your game refuses to load anyways. Going to assume this is a cookie-cutter MMO and I've dodged a bullet
Oh wow, so I can't leave the hardcore cellar and receive the achievement, and if my team dies then I lose everything (including unequipped items and all my minerals) and still don't receive the achievements (I reached level 45). Fun game, but I give up after that
Tips for level 29 and 30... Level 29 you'll make a horizontal line through the four in a row, after that it's fairly easy to put in the last few links. 30 is more tricky, but if you connect the left light blue (1) directly to the light blue (3) and connect the top light blue (1) to the light blue (3) via the top left peg you're off to a good start.
4. After doing a fair amount of research early on, there was very little to spend my RP on. I was sitting at 5,000 points for most of the game. Despite these points, it WAS a fun game. 4/5
1. When we've worked out that shooting a zombie in the head with a pistol will kill it, it's unlikely it'll survive a rifle/shotgun/machine gun shot to the head. Similarly with decapitating it with a machete/chainsaw/axe/etc. 2. I'm assuming I've reached the ending (where he says he can't do anything more and should leave as soon as possible) which seems pretty anticlimactic. Seriously, I've got a zombie that I'm pretty sure I can train to shoot zombies and he doesn't see a way to control the zombie problem? Especially after he's killed the only humans he knows to ensure he can continue his research, saying that to leave is suicidal. 3. The zombie tries to escape with the stick (plank, whatever it was called), but doesn't try shooting the chains when it has a gun or attempt to escape using any other item.
Pretty good, I predicted the 'oh noes, she's actually against us' twist, and was going to slam you for it, but the final twist was both logical and awesome. Game play itself got a bit repetitive, and it was difficult to tell when my lasers, etc. were firing with all the other weapons filling the screen. Also, the light cruiser onwards could do with being weaker, most levels I just spammed the most powerful unit I had and replaced them if they died. 3.5/5
Great game, but I'd hoped the conclusion wasn't going to be vampires... It was pretty obvious it was going that way from fairly early on, would have loved to see it turn into something a little more logical. Regardless, it was fun and the scenery was awesome, 5/5
I didn't find it anything amazing. It's obviously very polished and I didn't find any bugs, but it could use some more powerups (not more powerful powerups, just some more variety) and enemy formations. Enemies that shoot diagonally or that move differently could give this game more replayability. Maybe also the ability to move up and down so you can get close to that one last enemy that you need to spam and just hope to hit from afar (at least that's what I did, accuracy wasn't my strong point :P)
Took me a while to work out how to use the abilities, although in the end I didn't need them. I was using a demon-fork and when hit, it would show up as the level before it. The game was never really difficult, I only lost one battle and that was due to some epic bad luck and a couple of terrible misclicks by me (skip turn instead of repeat... stupid me :P). The final battle, I won in two rounds, he didn't even attack. By the end, I had over 20,000 gold and I hadn't even bothered selling some of the stuff I'd looted from various victims. Other than this, it was a great game. Graphics, music and voices were all well done and the battle system was too. I'd like to see the enemies' equipment getting steadily better, so they're ALWAYS better equipped than you are, I think you'd get a better feel that you're struggling to keep up if only half of your equipment was on par with your opponents. 4/5