Tullingen's Comments

Game comments and reviews

Cursed Treasure 2

Sep. 11, 2013

-4

The achievement "Gored hordes" should have been names "Glory Hor(d)es"

Epic Battle Fantasy 4

Mar. 24, 2013

-2

Great game. May I suggest keyboard controls for battles? Would be much easier to play on a laptop that way.

Into Space 2

Oct. 17, 2012

5

North korean space program

Reactance 2

Jul. 09, 2012

2

been missing simple games like theese, wierdly they rarelly release simple games on kong anymore

Burrito Bison Revenge

Mar. 14, 2012

1

If you press "help" when finished run before the menu apears, the game freezes.

Theme Hotel

Dec. 16, 2011

1

i have over twise(nearly 3 times) as many elevators as i have rooms, and custumers still complain about elevators.

Focus

Nov. 24, 2011

1

love it, need more friction though

Love

Nov. 20, 2011

-1

its called beiging an attetion whore

Monster Arena

Nov. 05, 2011

2

nice game, waaaay to slow though

Loved

Jun. 19, 2010

2

I guess this is a game for those more.. artistic. The message of the game was pretty clear. Not realy a game for me.

Necronator

Jun. 11, 2010

0

the badges are a bit buggy. I got the "World Conqueror Badge" before i won the game. And after i won the game, i am still missing the "Death to Heroes Badge".

Rollercoaster Creator

Jun. 09, 2010

-3

There should be way more smoothing too the drawing, or simply have fixed objects. Otherwise its a realy neat game.

Damnit! 699927....

Dragon Age: Journeys

Mar. 21, 2010

-1

Took me under a twenty seconds to load. You guys have shitty connections.

Back to the Cubeture (1)

Jan. 12, 2010

0

Brilliant

Endless Migration

Jan. 01, 2010

0

Congratulations on winning =)

run.don't.stop

Dec. 22, 2009

0

idea = consept. Was a bit unclear.

run.don't.stop

Dec. 22, 2009

0

The game itself is average. The idea is brilliant.

I Love Traffic

Dec. 18, 2009

0

hmm.. didnt get the badges

Shootorial #5

Nov. 22, 2009

0

i tryed this: if ((_x > _root.ship.enemies[i] && _y > _root.ship.enemies[i] + 30) || (_x < _root.ship.enemies[i] - 10 && _y < _root.ship.enemies[i] - 30)){ , but even though (in my logic) give 60 pixel y spread, it doesnt work.