Tournament system is terrible. It creates a ever increasing loop of the top players winning more and more easily. Far better to have static goals for each reward that increase over time.
Complete garbage. Game play is crap and the "point" is so stale and tired as to be irrelevant. If your looking to be "edgy" try taking on a target less overdone than the catholic church.
Passive growth for leadership is still really low. I have every upgrade for passive gain at age 3 with 2 days of growth on attributes and I'm still only earning 1.5k leadership an hour. Which is less than 1/10th of a quest.
I'm really liking the game but by the 3rd age the increase in cost multiplier for upgrades gets ridiculous. I strongly feel that if you are already increasing the base price the multiplier should remain x3 as it is in the first age. Wonders also start getting stupidly expensive. It makes it almost impossible to get enough leadership items to complete quests in a reasonable time while still building projects and buying upgrades.
well, the 3rd era is supposed to take much longer than the 1st and 2nd :) like several days. I'll look into lowering the upgrade cost multiplier though
The card system is a very unique idea for an idle and adds some much needed strategy to the game. I do think it very badly needs a way to organize the cards (ie. attack type, effect, and rarity). It would also be nice to see a crafting system where you could combine cards to get better ones (or something of the sort). Perhaps 3 of the same attack type, rarity and effect making a higher rarity version of the same.
I really feel as if this last change to the warehouse system was a terrible idea. The port was a creative adjustment that sped up play w/o destroying the balance and complexity of the game. This total elimination of the warehouse system was solving an already solved problem with a sledgehammer. You had created a unique and enjoyable idle game that had a high rating and was growing well. Why completely change you game design because the vocal minority wanted the game dumbed down? I feel that what you have now is a unremarkable idle with very little to differentiate it from others of its genre. I hope you see this comment and the many others of its ilk popping up in the positive light its meant to be taken in.
Hello there, We read all comments/suggestions. And we appreciate them! Warehouse was a big trouble for new players. Our intention is not to make the game easier, but to make it more enjoyable. We will replace the Warehouse with some unique business/resource that will make the game even better :) We promise !!
The warehouse limit is a way of telling you it is time to soft reset. which at a certain point you should be doing just about every time you have enough personal funds to get a new manager. Keep in mind this is an IDLE game that came out 6 days ago. Instant gratification is not what the idle genre is for. besides, with the new port feature and the goods pricing, its gotten almost silly easy to push to the next reset.
I really like the new port function. It keeps the original premise of limiting city facility upgrades to warehouse size while not penalizing for overflow. A very creative mechanic.
Played the game for the first time yesterday. I Got to the point that i had enough cards to make a deck, which I did, then I played one last mission and logged off. Today I log on and my deck is unusable because I don't have enough cards. Checked total cards in collection, and yes some have disappeared. Don't know which ones. But, I'm going to be pretty hard pressed to stick to a CCG that randomly deletes a players collection.
Hey Tumael,
That sounds really strange! Please let us know your ingame username in a private message and we will definetly take a look at your problem and reimburse your missing cards! Cheers!
fixed. Please sorry for inconvinience.