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Tumael's Comments

Comment

Idle Quest

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Apr. 22, 2020

Rating: 256

Offline progress with money seems to have stopped in last update

Developer response from Taucraft

fixed. Please sorry for inconvinience.

Incremental Epic Hero

Play Incremental Epic Hero

Apr. 14, 2020

Rating: 4

mysterious upgrade is not a good idea for an idle game. Its a random reward that cannot be reset and is pure luck of the draw.

Developer response from HapiwakuProject

You can reset it on the item in Epic Store XD

Idle Quest

Play Idle Quest

Apr. 12, 2020

Rating: -1

Save file didnt work after last update. Had to reset to play.

Legal Tyrant Idle

Play Legal Tyrant Idle

Feb. 19, 2020

Rating: 0

dinos not increasing offline after patch 1.3.2

Idle Mons

Play Idle Mons

Apr. 20, 2019

Rating: 2

Tournament system is terrible. It creates a ever increasing loop of the top players winning more and more easily. Far better to have static goals for each reward that increase over time.

Idle Tower of Sin

Play Idle Tower of Sin

Jun. 07, 2017

Rating: 3

Still a bug with the Card Packs and Resets not being awarded from achievements

Enchanted Heroes

Play Enchanted Heroes

Jun. 09, 2016

Rating: 1

The "Enchanter" upgrade from the Shop is useless because it is not retroactive. Should probably fix that.

Crush Crush

Play Crush Crush

Mar. 03, 2016

Rating: 23

Is there any way to get those 5 gems for the completed girls if you already have them complete?

Crush Crush

Play Crush Crush

Feb. 11, 2016

Rating: 6

The multiple stats at a given level achievements appear to not be unlocking

Siege

Play Siege

Feb. 04, 2016

Rating: 0

Being constantly robbed for gold while trying to save up for a pack is really annoying.

Developer response from NextLevelStudio

Hey Tumael, sorry to hear that. Any ideas how this should be addressed in such a game?

Marcelino

Play Marcelino

Dec. 30, 2015

Rating: -1

Complete garbage. Game play is crap and the "point" is so stale and tired as to be irrelevant. If your looking to be "edgy" try taking on a target less overdone than the catholic church.

Other Worlds

Play Other Worlds

Dec. 17, 2015

Rating: 8

Passive growth for leadership is still really low. I have every upgrade for passive gain at age 3 with 2 days of growth on attributes and I'm still only earning 1.5k leadership an hour. Which is less than 1/10th of a quest.

Developer response from Levgre

thanks for the feedback, will look into increasing the passive LP gain

Other Worlds

Play Other Worlds

Dec. 17, 2015

Rating: 2

I'm really liking the game but by the 3rd age the increase in cost multiplier for upgrades gets ridiculous. I strongly feel that if you are already increasing the base price the multiplier should remain x3 as it is in the first age. Wonders also start getting stupidly expensive. It makes it almost impossible to get enough leadership items to complete quests in a reasonable time while still building projects and buying upgrades.

Developer response from Levgre

well, the 3rd era is supposed to take much longer than the 1st and 2nd :) like several days. I'll look into lowering the upgrade cost multiplier though

Boss Must DIE!!

Play Boss Must DIE!!

Dec. 07, 2015

Rating: 0

Game seems very well polished for release and has what seems to be a well balanced progression system and prestige system.

Developer response from 118520

Thanks!")

Idle King

Play Idle King

Oct. 16, 2015

Rating: 2

I seem to need military intelligence 25 to build a dungeon, but the cap is still 20.

Developer response from Ghost_Phoenix

Fixed.Thanks for playing!

Deepest Dungeon

Play Deepest Dungeon

Jul. 10, 2015

Rating: 1

The card system is a very unique idea for an idle and adds some much needed strategy to the game. I do think it very badly needs a way to organize the cards (ie. attack type, effect, and rarity). It would also be nice to see a crafting system where you could combine cards to get better ones (or something of the sort). Perhaps 3 of the same attack type, rarity and effect making a higher rarity version of the same.

Developer response from TheHippoGryff

Totally agree! We want to do organizing and crafting really badly. Crafting seems like the next natural step.

Holyday City

Play Holyday City

Apr. 08, 2015

Rating: 11

I really feel as if this last change to the warehouse system was a terrible idea. The port was a creative adjustment that sped up play w/o destroying the balance and complexity of the game. This total elimination of the warehouse system was solving an already solved problem with a sledgehammer. You had created a unique and enjoyable idle game that had a high rating and was growing well. Why completely change you game design because the vocal minority wanted the game dumbed down? I feel that what you have now is a unremarkable idle with very little to differentiate it from others of its genre. I hope you see this comment and the many others of its ilk popping up in the positive light its meant to be taken in.

Developer response from HolydayStudios

Hello there, We read all comments/suggestions. And we appreciate them! Warehouse was a big trouble for new players. Our intention is not to make the game easier, but to make it more enjoyable. We will replace the Warehouse with some unique business/resource that will make the game even better :) We promise !!

Holyday City

Play Holyday City

Apr. 07, 2015

Rating: 1

The warehouse limit is a way of telling you it is time to soft reset. which at a certain point you should be doing just about every time you have enough personal funds to get a new manager. Keep in mind this is an IDLE game that came out 6 days ago. Instant gratification is not what the idle genre is for. besides, with the new port feature and the goods pricing, its gotten almost silly easy to push to the next reset.

Holyday City

Play Holyday City

Apr. 06, 2015

Rating: 2

I really like the new port function. It keeps the original premise of limiting city facility upgrades to warehouse size while not penalizing for overflow. A very creative mechanic.

World War II: TCG

Play World War II: TCG

Nov. 22, 2014

Rating: 2

Played the game for the first time yesterday. I Got to the point that i had enough cards to make a deck, which I did, then I played one last mission and logged off. Today I log on and my deck is unusable because I don't have enough cards. Checked total cards in collection, and yes some have disappeared. Don't know which ones. But, I'm going to be pretty hard pressed to stick to a CCG that randomly deletes a players collection.

Developer response from IsidroT

Hey Tumael, That sounds really strange! Please let us know your ingame username in a private message and we will definetly take a look at your problem and reimburse your missing cards! Cheers!

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