If you are using a skill and run a quest that uses the same skill it should force you to turn the skill off, run the skill and then turn it on again, it should be automatic.
Needs a shoot ball in a direction ability, give it some high timer and is simply there to quicken things a little when all balls just don't want to meet.
Game's not bad, but once you notice the perk's are the same for each color and there's no reason to pick some choices over the other, it becomes boring to continue playing.
One rebirth and I already managed to buy all Reset abilities, second rebirth will already give me over a trillion points, no real reason to keep playing, there's nothing new to acquire an reaching the hard ceiling on bounce too. rebirth abilities should change fundamental things for the game,s o far only make it extremely easier as idle.
Awesome game, would love a longer sequel. Simple mechanics, but could use a tutorial (I honestly didn't realize I could attack the second column till late into the game XD)
A suggestion, you should be able to switch the equipment list in the dealers for a sum of the bonuses and see the complete list in the equipment shop screen, that will keep the list from growing too large and will also give a neat total too.
Pretty cool, but there's too many things that need repeated clicks and give no sign if it was enough or not, got stuck after the guy in the diving suit because I didn't know I had to click him so many times.
Have to say that honestly, this is one of the grindest shoot the turtle clones, I mean, dam! the abilities are poorly explained, all the modifiers barely do some difference, the shops are terribly presented, you can loose all the speed in half a second, the geek can go from 500 to 0 in a bounce 'cause the physics are terrible, speed is horribly represented, it looks like you loose speed when hit the creeps but it takes a loot to the speed to see it doesn't, the final smash should destroy all creeps on the screen as it moves, it doesn't do anything interesting out of that.
Amazing game, actually found it first via rockpapershotgun note, loved it, great to see you here too, the game is simply wonderful, a few spells are so destructive, and it takes time to learn some little tidbits, like that you can drown avatars deleting the floor under them, great for later levels when the enemy seems to start with ~1000 mana already and sends you one right away.
4/5, great game, great concept, good story, nice graphics and animations, nice music, but the grid is too small and a lot of small bugs happen along the game, sometimes you can't click in the objects equiped because the pop-up spazes on and off, sometimes it happens too with enemies, can't click on the ones behind, also a pause menu in battle would be useful, for the grid I would recommend taking off the tip messages and moving the enemy picture to the right, that way you win more space for the grid.
It could add some story, maybe, even some cheesy lines before the first encounters with the boss, and also descriptions for the spells once maxed out, sometimes I want to check the damage they do. 3/5
It's there as a basic platform cooperation game but lacks mechanics, got bored too fast, the character can only jump and the other can only become a platform, they need more abilities or new ways to use them, make the platform stop moving dangers, make the other guy stand on buttons to opens ways, etc.
Nice game, feels complete, not much to add, good customization for the weapons, it's nice to be able to set up the angle and even if it shoots from the rear. Good collection of gadgets and rides, It wasn't hard to get the best one pretty fast, tho it maid slower to upgrade its stats. I will say 5/5 great game in general. Also nice tips.
So far 3.5~4/5 there are a few things that could be improved, a encyclopedia with the enemies would be great, it's hard sometimes to remember what kind of defenses they have, and it will add a collectible to the game, you should get it done without the need to go for it, since finishing the game is enough to meet them all. It was my impression or all creatures when killed said their names?