Unlike steam kong has a really nice chat feature which helps even in solo idle games so how about you add one like most other idle games do? This way we could exchange tips on chat with each other.
There is also one setting missing on quantity. Right now we have x1, x10, x100 but we also need MAX that will buy all possible levels with all the gold on hand.
We need manual save button that we can click before refreshing page because of lags. Inventory could use some settings like go to next new item, lock item (useful only if you allow different items on same class), sell all non new items. It would be better too if inventory had 4 tabs for each of the current classes instead of what we have now and make it so all items for each class fit in the window without scrolling.
Beside classes being imbalanced I think it would be best if all units didn't share same equipment. It would be better if we could make some ice wizards or fire wizard etc specialized in one element that is better than all around wizard. Remove the barbarian as knight is enough for melee but add something else to knight to make it more useful as single target sucks now. Maybe add stun status to enemies he attacks? and switch barbarian to paladin or priest. Could make priest variations based on his item selection like healer or curse shaman or even auramancer (gives some boosts to party). Archer needs split arrow setting to become useful or add bosses to the game and make archer better single target vs bosses (random or every 5-10 areas or make bosses spawn in some caves that you can only go to when active playing, add 5 sec timer with question if you want to enter boss cave). You could also add some chests randomly spawning with small boost potion or something like that.
Few things that would make game better in my opinion.
1. Stats: Add total fruits.
2. ADV training: Change order of the first 3 choices. Preferably in this order: Block, Toughness, Power. When you insert level to which you want skill to be trained to it moves to next training once that level is hit so it makes no sense that power is in the middle as it’s something we often want done more than 2 other options and when left on afking I would like to to train power but right now I have to skip block or do it manually first or after power.
3. EXP Shop: Move magic above rich jerks/below energy
4. Move build # into stats page and in that place add current rebirth timer.
When auto advance moves to last training on the list it should move any unused energy that ls left after reaching a cap to IDLE energy. It’s really annoying that it stays. Its not that big problem now that I require very few energy but it was a big deal when I started playing and energy was hard to come by.
great, after ascension 15 and each after you lose all charges stones on you. Also I had to load earlier save to get my charges stones back (I had one before ascension) but I used 1000 points to buy soul stone before I hit import and after I loaded my save I had no gems and no soul stone as I used it on item in old save. Im stopping playing shitty game, too many bugs and dev only updates his other game.
Because of how combining crit chance/dmg is badly done in IS2 we are forced to sacrifice 1 item, preferably ring to use 1% and 5% orb boosts and don't combine it so we won't lose crit and life steal. Beside that game is nice, charges were hard to get on star and soulbound items too but its get much easier later once you find each soulbound equip item from bosses or buy it with gems you get via killing bosses. Charge stones are easy to get from just grinding stuff while afk or from ads. I only wish lamps were removed from ads and replaced with item quantity or quality buff.