Snack Time! is too strong. Once you get your deck going 15 energy is really easy to generate from the hand. 2 Muses is already 16. It is really easy to go infinite just by getting strong idea generating cards like Curiosity, Inspiration and Muse, because there is always available cheap redraw.
If there was not always available aggressively costed redraw option, going all idea-generation would not be that great strategy and players would have to balance between idea-generation and cards, that actually do something.
Yes, I see your point. To be honest, I set it to 20 originally, but then I think I should lower it to 15 since I don't want to give players hard time to play it since some are not even able to play it with only one continue.
The best way to solve this is an extra challenge mode for sure. Thanks for your feedback.
Enemies do not attack before you harm them. If you do not play any attacks you have indefinitely time to grind OP deck with Sketching and Quick Sketching.
Otherwise great game, but why only blitz games available? This is more complicated game than chess and in chess you always know the starting position before game starts and there is chess games with longer time limits. In chess.com you can play with two weeks for each move. I would like to have time to read what my opponent's pieces do, evaluate strengths and weaknesses of each player's position, try to figure out what my opponent is trying to do, what I should try to do and then make my first move. Now I mostly watch where red squares are and try to avoid them. After 5 moves I've got enough time to read what my opponet's pieces do. I trade lot more than I should just to keep board simple enough to comprehend in given time limit and it's all about tactics. I never can't plan more than 3 moves ahead until very endgame, when it's already too late.
Logical error, When I played in start DEBAB with piano nothing happened, then I went wandering around eventually came back and played DEBAB again with piano, but this time things happened.
It was really annoying, that every time when I found new lands from mountain instead of getting more space for workers my maximum workers dropped to about third or fourth what it were.
Yes, I see your point. To be honest, I set it to 20 originally, but then I think I should lower it to 15 since I don't want to give players hard time to play it since some are not even able to play it with only one continue. The best way to solve this is an extra challenge mode for sure. Thanks for your feedback.