Tossing another suggestion into the box here and maybe some folks will vote it up. The suggestion is this: Make a toggle for Auto-Discard when a hero breaks gear. It will speed up the questing rotations for those of us that don't care about spending gems to repair until we get to a point where we want the option sitting there again.
Prior to today's update, I could see how long a precrafting purple slot would take before hitting the button. Now I don't see a timer. All it says now is 'Craft'. What's with that?
No statistics about the towers to help decide what's better where and in what situations. Very few towers to use. No statistics about the mobs themselves other than watching their movements. Very few level layouts. All it looks like right now is a blank alpha version of Desktop Tower Defense with an upbeat tune to play to.
This game is good, but the upgrades can be easily taken advantage of. Once you start pumping points into "Starting Score", you can simply Start/Surrender to get those points back into your upgrade pool.
I would highly suggest trading out "Starting Score" for something more like "Score Percentage Increase" so you're getting more as you kill instead of getting a head start.
It's a cute game, but one of my only gripes so far with it is that when you K.O. a kid, he/she acts as an impervious meat shield till they either fall back far enough for you to shoot another kid, or one of the others zerg-rushes past 'em.
Great idea! We'll pass this along to the tech to consider for the future updates.