Search for your favorite games...
Game comments and reviews
Apr. 10, 2017
The game would have benefited greatly from more responsive controls. Interesting concept nonetheless.
Jan. 21, 2017
Flash games seem to be a dying breed, but just once every few blossom, a masterpiece like this pops up. It makes the wait worthwhile.
Nov. 28, 2016
Mission 1-5[4] seems to have a bug, nearing the end of the portal, I'm not sure if I clicked on the chest of the "empty" space next to it, but my character is stuck running left infinitely out of the map. Had to restart my progress.
Sep. 11, 2016
How is the agile red achievement suppose to be do-able if upon entry we instantly bump into a lava spot before the vision even clears?
Jul. 03, 2016
This is just pixels... its just a 5-minutes bite sized game.... so why am I losing moisture from my eyes?
Dec. 03, 2015
"I beg to differ when people say you can't escape your past" Certainly, but your past SURE can escape YOU. look at all the oranges heading towards the door that you will never catch.
Nov. 13, 2015
"100% one-star rankings or better – This must be done on the "heavenly" difficulty setting. Only non-expansion levels are required." Something tells me greg does not play Touhou.
Nov. 06, 2015
Awesome as expected, only minor gripe I had was the small screen which led to some difficulty on microing the character. Will be waiting for the steam release to tackle the higher difficulties and medals.
Jul. 15, 2015
I really wish that the cash had more different color visuals from the mines and enemy units, more than half of the time I find myself running away from the cash magnet pulling the cash towards me.
Jun. 21, 2015
Heh, so simplicity was prioritized but the game still had its kinks and humor, well done.
Mar. 23, 2015
Don't worry guys the kongpanion is coming, its just been delayed by the massive lag from StrikeForce Kitty.
Mar. 22, 2015
Might I suggest an in game crosshair? And also: having your shooters line up in some other games weren't that inefficient because the enemies usually come from the front, if they are dropping directly above us or coming from behind our shots tend to spread out in a wider area when we shoot directly above us. Maybe an upgrade that lets the member stand closer to each other?
Jan. 24, 2015
Devs, with the majority of your players claiming that the game lags on their system which is capable of running other games just fine, WHY do you insist the issue lies with us having a 'weak' cpu not being able to run a 'powerful' game?
Jan. 23, 2015
If only we could collect the notes as artifacts, seems like its too good of a story to just let it rot in the cave.
Jan. 21, 2015
Is there a need to shove that pink thing in our face after every level? I mean its--- what? there's a button to toggle it? . . . . . . i-i-its not like I don't like it, nevermind then.
Nov. 14, 2014
music, sfx, voice acting and the whole game was just soo splendidly done! I feel traces of conspiracy, tragedy and an amazing plot behind this, can't wait for the follow up to this to make a series :D
Oct. 12, 2014
The prayer of people wanting to escape the frustration of untangling their fish line has been heard.
Sep. 03, 2014
As other have commented already, it just feel underwhelming that there isn't even a kongratulation when we finish all the upgrades or break certain distance or height barriers.
Jul. 09, 2014
The ending.... I guess after all the fish they ate to complete their quest they got sick of it? :/
May. 26, 2014
Is this how zombie apocalypses start? O_o
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.