Mission 1-5[4] seems to have a bug, nearing the end of the portal, I'm not sure if I clicked on the chest of the "empty" space next to it, but my character is stuck running left infinitely out of the map. Had to restart my progress.
"I beg to differ when people say you can't escape your past"
Certainly, but your past SURE can escape YOU. look at all the oranges heading towards the door that you will never catch.
"100% one-star rankings or better – This must be done on the "heavenly" difficulty setting. Only non-expansion levels are required."
Something tells me greg does not play Touhou.
Awesome as expected, only minor gripe I had was the small screen which led to some difficulty on microing the character. Will be waiting for the steam release to tackle the higher difficulties and medals.
I really wish that the cash had more different color visuals from the mines and enemy units, more than half of the time I find myself running away from the cash magnet pulling the cash towards me.
Might I suggest an in game crosshair? And also: having your shooters line up in some other games weren't that inefficient because the enemies usually come from the front, if they are dropping directly above us or coming from behind our shots tend to spread out in a wider area when we shoot directly above us. Maybe an upgrade that lets the member stand closer to each other?
Devs, with the majority of your players claiming that the game lags on their system which is capable of running other games just fine, WHY do you insist the issue lies with us having a 'weak' cpu not being able to run a 'powerful' game?
Is there a need to shove that pink thing in our face after every level? I mean its--- what? there's a button to toggle it? . . . . . . i-i-its not like I don't like it, nevermind then.
music, sfx, voice acting and the whole game was just soo splendidly done! I feel traces of conspiracy, tragedy and an amazing plot behind this, can't wait for the follow up to this to make a series :D
As other have commented already, it just feel underwhelming that there isn't even a kongratulation when we finish all the upgrades or break certain distance or height barriers.