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TwistedTwilight's Comments

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Rogue Fable III

Play Rogue Fable III

Dec. 13, 2018

Rating: 5

Stephen595- Wall ambushes don't show all of the time. I don't think that it's intentional that they do show- just a quirk of the map engine. Sometimes, you can barely see that outline. But that doesn't justify that they exist. When the outlines don't show is when they're the cheapest- an army just suddenly appears, all of them aware of you, all of them gunning for you. At once. Half the time, when your already dealing with another small army. They sandwich and kill you, skills or not, they overwhelm you with sheer numbers. This can happen even if your alone at the time. At the least they put a major drain on your resources for a sudden and unavoidable fight that shouldn't have happened. The warning glyph rooms reward you with treasure and is something you have to get yourself into, when your ready. But the wall ambushes are more like "Surprise! Ready or not, here's as many enemies as the glyph rooms with no reward whether you like it or not."

Rogue Fable III

Play Rogue Fable III

Dec. 12, 2018

Rating: 3

Your not even going to look at the variable damage? I get why you want it in the game and it's not a bad idea but its implemented badly. If my damage is 28 I shouldn't be able to do 3-4 over and over. It results in unneeded, unavoidable damage and ends up being another way for RNG to screw you over. It's even worse when you never see an enemy capable of dealing 15 damage deal a low roll 2 they will deal 13-15 damage. It's unfair and unfun in a game were the odds are already stacked against you to the extreme. I'm not the only one saying this either. I've read tons of comments talking about how bad the variable damage is. The unavoidable undetectable pit/teleport traps and wall ambushes need to be removed. They are just luck if you happen to trigger one or not, and tend to screw you over when you do. They are the definition of unfair gameplay. Too many of my deaths are because of these. In fact, all of my wins are runs where I have triggered either none or few of them.

Rogue Fable III

Play Rogue Fable III

Dec. 04, 2018

Rating: -1

Still haven't removed variable damage? Want MORE proof that it's a trash mechanic? I just had a run end almost as soon as it began against a Goblin Brute and Archer because I couldn't do more then 1 damage to them. I had full health and no debuffs, used both power attack and shields up, but still never need more then 1 damage while the enemies got 3-4 consistently until I died. SUCH A FUN AND FAIR GAME WHEN YOU DIE TO RNG OVER AND OVER. Seriously, how can you even defend variable damage at this point? Let it be known that your skills did not even close to bridge the gap that they were intended too, even more proof that you need to at least give variable damage a major overhaul, if not remove it entirely.

Rogue Fable III

Play Rogue Fable III

Dec. 02, 2018

Rating: 7

The variable damage is trash. The foe damage is consistent while we are stuck doing 3-4 with a 20+ power weapon. Unacceptable. You wanted to make the game more skill based, but your solution was putting a band-aid over a brain tumor. 90% of the time, when I die, it's because of the following.1- Swarmed by an unavoidable group of ridiculously numbered enemies with no options to fight back unless I luck into n item. 2- I fight one melee enemy and a healer. The melee blocking me from the healer. The variable damage won't let me hurt the beefy melee enough to kill, and the healer can spam heals from a distance. 3- I'm do good, but suddenly, unavoidable, undetectable, and unpreventable pit/teleport trap whisks me away to a away where a small army was waiting to kick my butt. Refer to 1. It's just luck if I step on them or not. Trail and error game-play at its finest, ladies and gents. 4- Same as above except... The wall bursts open and a small army pops out to kick my butt! Refer to 1.

Wondrous Lands

Play Wondrous Lands

Nov. 05, 2017

Rating: 1

Ok what? I only played for five minutes and got my was forced to lose. So this necromancer was friendly when I passed him but on the way back he attacked me and kicked my butt every time. The kicker? THERE WAS NO OTHER WAY BY HIM. And since we couldn't beat him we lost each and every time. Oh and guess what? Perma death! 'Cause forced perma death is so much fun!

Developer response from drakonian_lord

Thank you for your feedback! I fixed this bug in the latest update. As I understand you have this situation https://imgur.com/a/zCZF7 , right? I moved necromancer one cell up(works only for new games).

Dungeons of Kong

Play Dungeons of Kong

Dec. 01, 2016

Rating: 0

Aggressive "MAY attack twice." But they WILL attack twice, each and every time. I think someone doesn't know what the definition of "may" is.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Jan. 22, 2015

Rating: 1

Golem used earthquake! Anna and Natt fainted! Matt- He wasn't as tough as he looked!

Demons Down Under

Play Demons Down Under

Sep. 04, 2014

Rating: 1

DON'T MESS WITH A BUNNY!

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