Socrates: "What if the dying man was the joker?" Ari: "But...Batman would NEVER let the Joker die. Even he would think you should help in that case." Arbiter: "Indeed. Batman would be ashamed of you for suggesting otherwise." 5/5, beautifully scripted.
3 Star mission: Easy success, no casualties. 4 Star mission: Instantaneous death of every single student. Am I the only one sensing a bit of a difficulty spike here?
After completing the first four levels, I was feeling fairly confident, and somewhat assured that I would be capable of earning any badges that Kongregate might add. And then I saw that the last level was an endless mode...Greg have mercy on our souls.
Spoiler alert: if you played the first game, you might remember coming across a room in it that had some words written on the back wall. The words mentioned a boy named Cody, and also his stuffed tiger. So in this game, you might stumble across a stuffed tiger, and also a bedroom with 6 beds. If you read the nametags on each bed, one of them says "Cody". Put the stuffed tiger in that bed, and leave it there for the rest of the game. If you do this, you'll get a secret ending at the end of the game, displaying a newspaper article about a boy named Cody who has just miraculously waken up from a coma. His first words when he woke up were "my tiger has found me!". Just goes to show how much detail the developer put into this game. 5/5
I'm still just trying to figure out how that alien managed to accidentally run off the edge and fall into the elevator shaft at the beginning. "Don't worry guys! I got her! WHOOPSY DAISIES, off I go". Nevertheless, 5/5 as always Psionic.
I just smashed a guy into the ground, proceeded to throw 4 houses at him, and then, as he was desperately trying to crawl away, I had him trampled by a bunch of rainbow ponies. Yeah, I think I understand why the villagers hate us.
"Oh look. An eye. I'd better grab it. You never know when it might come in handy." These are the kinds of beautiful things that you can only say in an escape game.
In this game, your character is like "Morgue boxes? Not opening those. Dead body under a sheet? Not lifting that sheet, that's for sure." Meanwhile, in the first game, he's like "oh look, a dead rat. I'm going to poke it 500 times." I wonder what changed. XD
"Oh look, a body. Maybe I should go get the police or something." *Thinks about it for a second* "Naah, I'll just take her hairpin and wander around the house some more"
After turning on the lights, you can then proceed to say: "turn off lights," at which point the AI responds, "you find that amusing? Switching lights off and on?" XD
I was hoping to convey that you had side-stepped it and spaz chopped it over the edge ;-)