One thing I like about this game is how real the doll seems. For example, if you poke it with a saber claw so it bleeds without actually having a visible injury and have the health bar turned on, even if you poked it in some place like the leg, you can see that it's actually losing blood - the health-bars for the other parts are going down. Eventually, if you poked it, say, on the left leg, the doll will start to lean on its right side, as if for support. If the health bar gets empty, it will visibly stagger. If you poked it on say, the arm, the arm will eventually get limp and the doll will seem to be trying to hold it up.
It's just so awesome to go up and poke the doll with the saber claw and watch go from standing still calmly, to staggering, to being forced to the floor while still trying to get up futilely, to finally going completely limp. That's actually quite cool!
0RAVA, did you purposely make it like this, or is it just a side-effect of all limbs having separate health bars?
It's on purpose. Quite a bit of thought went into the standing system to make it work properly.
Tech-wise, there are some balancing forces being applied constantly, which are then disabled per-bodypart when they drop below ~50% hp.
It's on purpose. Quite a bit of thought went into the standing system to make it work properly. Tech-wise, there are some balancing forces being applied constantly, which are then disabled per-bodypart when they drop below ~50% hp.