I am rather a fan of hat dropping the foes down pits. Far too much fun. I mean, throw hat, suicide jump, SWAP, now it just needs their scream as they realize they're going to die.
It is ridiculous that the fleet battles keep scaling more difficult until you have to lose several battles in order to get back to where you won't lose every dang ship you take in to battle? I manages to get to double my fleet's strength by some miracle, and now I've lost the last 5 battles going back down. Set the difficult at a constant. I'm tired of waiting for my ships to repair and losing fleet battles to a scaling system that is just aimed at making me spend every penny I have to repair my ships.
Formula for payout based on tree, strength, and level - Per click (or auto-click for your auto-fighters) you gain:
(Tree Level) x (Strength Level) x (10 ^(Fighter Level - 1)).
So at fighter level 10, tree level 10, and strength level 10, you will earn:
100x100 x 10^(10-1) = 10,000 x 10^9 = 10K x 10 Bil = 10 Tril = Bronze (1-999) -> Silver (1k-999k) -> Gold (1M - 999M) -> Turquoise (1B-999B) -> Red (1T-999T)
So, at 10 Tree, 10 Strength, 10 Fighter You'll get 10 red coins per click or auto-attack
They will always combine to the lowest point, then to the left. That means they will combine to the right if the lowest point is to the right of the object.
If you want to improve this title, add a final tournament mode, perhaps a hard level, and something to channel all those credits into. For now, 3 of 5.
The game does not capture the keyboard properly, so when I hit up or down, the entire browser window also scrolls up or down. This is a very poor attempt at a game. It is unplayable for me.
This seems like a very simple game. Hold your dot at the bottom and wiggle the mouse left and right. For more difficulty, shapes could come from multiple directions, and perhaps have a shape you're trying to touch as well.
yes precisely, bottom most left.