Multiplier description is inconsistent. A multiplier described as "increases ... yield by 30%" is a 1.3x factor (1+0.3), while the Breakthrough description "increases.... speed by 500%" is a factor of 5x only, not 6x (1+5) as you would expect.
Scraps should not be lost at Galaxy Reallocation.
You should have a Discord or reddit, at least for feedback. The comment system on Kong is maybe not the best system to exchange information.
Overall.... great game.
Is there any point in upgrading the BetterBargainLogicCircuit augment?
What does the AnomalyDetectionDevice augment do? (missions of the same duration ------ same as what?)
Are the multipliers to Boost Chance multiplicative? If so, Boost is irrelevant for a veeery long time considering the base chance is only 1%. You would need to have a multiplier of 5000% to increase the effective output by a factor of only 1.5x. In any case, there should be a way to see the current boost chance / intensity for sectors. Boost-related breakthroughs are also pointless, at least at the up to where i am in the game.