Putting shift as the suicide key without giving the player an option to remove that key binding is the most ridiculous thing I have seen in a game ever.
The control sensitivity is so unbelievably cancerous. Hold a direction for a milisecond, you don-t move a bit. Hold it for 2 miliseconds and you hit the border.
It would be so much better for me if the controls were inverted, as in arrow keys for the square movement. It-s more intuitive for me to move around with my right hand.
It would be perfectly fine for me if there were hotkeys for traffic lights. This way it's just obnoxious to try to catch up to everything with just the mouse, especially when you don't have accurate mouse skills.
Great game concept, great execution, great turtle in a top hat, perfect turtle climbing animation, fun puzzles, surprisingly intuitive door mechanics after you get used to the game. The only issue I found was that the colored platforms still have momentum even after being stopped with switches so they push you in the direction they were moving towards.
5/5 game, beautiful.
Great game concept and a very fun premise, but movement is too slow and controls often get unresponsive. Also, the mechanics of compressed fluid is not great and pee (or is it acid) sometimes blows out of the box it's contained in. All in all a fun and enjoyable game.