I have 3 problems in Mutilate-a-Doll 2
1: Sometimes, in bigger saves, if I try to delete something when the game is paused some items become invisible and if i try to move the camera it goes like in spikes, like it moves a bit, but very hard.
2: The trigger, if i try to use the trigger tool either from the keyboard or from left click on the mouse it triggeers multiple times and sometimes it is annoying.
3: Occasionally bullets bounce off, for example a ragdoll that is NOT set to resist bullets.
1) I'm still looking into the camera culling causing items to disappear. You can temporarily disable it under [Settings > Camera] and move the camera to make everything appear. I don't recommend disabling it entirely because it does help performance quite a bit when it's working right. 2) Trigger tool triggering every frame is fixed in the next update. You can trigger an item once by dragging it and pressing trigger tool or RMB by default. 3) It's a performance optimization feature being too aggressive. The feature was made to discard excessive collisions because there's a pretty noticeable performance improvement in doing so, but it's way too aggressive currently.
There is a bug in which if you trigger a hat (ex Party hat) physics get disabled, Doll health indicators disapear and if I pause and unpause things then move
1) I'm still looking into the camera culling causing items to disappear. You can temporarily disable it under [Settings > Camera] and move the camera to make everything appear. I don't recommend disabling it entirely because it does help performance quite a bit when it's working right. 2) Trigger tool triggering every frame is fixed in the next update. You can trigger an item once by dragging it and pressing trigger tool or RMB by default. 3) It's a performance optimization feature being too aggressive. The feature was made to discard excessive collisions because there's a pretty noticeable performance improvement in doing so, but it's way too aggressive currently.