There really needs to be a different button for Shockwave and strafe, because it's way too easy to accidentally click out of the window when you're at the edge.
The last part of the Atropos boss fight is overly difficult. Learning the patterns takes FOREVER, since you have to go through the first phase each time, which can take three minutes a shot, only to die as soon as you get past it because you made a mistake.
Suggestion: reduce his health somewhat, so that the phases don't take so long. Also, maybe slow down the sword+whip spin attack he does by a small amount.
This is a poor representation of the genre. Compare it to something like Polygonal Fury, where your upgrade choice actually matter, as does where you click. For this game, I just clicked in the middle and went AFK for over half the levels.
It's a lot of fun.
However, the paladin feels very weak. He can't double jump, and having a good defense is meaningless when the other classes can double jump around spikes or just kill enemies before they become a threat.
Ranger is probably a bit overpowered when you use the rest of the runes along with the stonebreaker arrows.
The messed up physics make the game way too random. The bounce directions are all off. The ball can hit something at a 45 degree angle still bounce straight up.
Really enjoyable game. The mouse controls are somewhat irritating, although it's understandable why you set it up that way. Still, a key to cycle through the blocks would be nice. Overall, 5/5 and favorited.