terrible energy system: increasing energy cost for battles is just a terrible idea... in the third area 1 battle costs alrdy 3 energy (30min).
its like you want to turn ppl away from the game(or into the shop)...
but the game itself is actually really awesome. shame
i know of some things that can help, but are you in chrome or firefox? If you are using the WebGL version, there can be some memory leaks in there, that is out of my control :/
2 of rogues skills are bugged:
the buff skills for crit and dodge don't remove the bonus they give after their duration which means you get perma 100+% crit hit and dodge chance which in turn makes you invincible.
besides from that the game looks promising but is imo released too soon.
there are lots of balancing issues and the randomness of the item stats are also questionable (found a "junk" item that was better than "rare").
Hi Ultimafarmer, The XP is meant to help people who close the game because they're stuck and when they come back to try again, they might have more power. It resets, so you're not locked into a formation using the same characters all the time and you can experiment. The chests have a chance to drop the first time you face a boss on a reset. There will be more ways to get chests as we add new content. =)
would love to get some inside look at the formulas for your weapon speed calculation... (having the 10%,30%,40% speed perks somehow reduces the speed by exactly 50%... maybe some tooltip typos?)
Kyrium is a rarity 12 rock, which is, in short, ultra rare. All rarity 12 rocks can be found in all depths, just have to be lucky! (if you aren't, you get a guaranteed one every 10,000 rocks you mine)
another suggestion:
more transparancy please.
as it is now we only see the base value of a particular stat and the value of the next upgrade ("crit chance 0.0% (0.5%)"). could you make it so it shows also the final value after all bonuses (from ascension, potions, titles ect) are calculated. so we can see the actual value of a particular stat.
thanks
suggestion:
can we have the same "storage protection" option you used for the merchant, for the enchanter. this would make it possible to gather items+XX. or maybe adding the option to switch between "enchant most valueable item first" and "enchant least valueable item first".
thanks for reading.
love the game and the recent updates so far.
oh god, just finished the whole game on hard... its quite funny how frustrating the last level on hard was at first, but the feeling of actually beating it is totally worth it hehe :) awesome game 5/5
Hi,
well nice TD overall but there is a major bug/glitch:
Speed mode doesn´t work right
to see what i mean try this:
start hard mode-> build a NOD32 tower in the upper corner -> upgrade it to lvl 2 -> start wave 1 -> in wave 2 it get obvious what i mean:
the NOD32-Tower(lvl2) can clear wave 2 without any leak if Speed mode is off.
If speed mode is on, the tower leaks.
Imo it can´t be right for a speed mode to influence the performance of towers, so for me it´s obviously a bug.
so far, thx for a nice td and maybe u can fix it.
cya
nice game within the genre ... but why the hell are the key setting so illogical???
to get past [D]oors press (S)... for a [S]lide press (D) ... yeah... >braindamaged<
ahmm yah nervermind me, great work ! (yeah i know [S]hove...but...yay wayne)
is this a one time thing or a you still experiencing it?