What really needs to be done is change the safe square icons so they are more obvious, and change the descriptions of how the figures move. It wasn't really spelled out in the tutorial, but I have a feeling it is color coded. Which means I cannot play.
I got achievements without getting a new time slot, so I resetted, but then I lost some of my multiplier. What gives? I earned my spot on the throne of Atlantis darn it.
I go through the first stage and then it shows me where to spend my real money on it... No thanks one star. I don't hate people trying to make money off their work, only when they try to shove it in my face first thing.
Really interesting, but could use a little something. auto attack would be too much I think, but maybe a little less hands on. It gets to be a bit much. My biggest annoyance is that if you send a knight out and they kill something you have to wait for it to disappear before sending the next guy or else he will attack the corpse. Also I love punny games, but there should be better variation to the egg puns. How about we must eggscape through that eggsit. Perhaps I shouldn't be egging you on though.
Needs auto fire and wasd control so you don't circle into a group of missiles when you want him to stay put for a sec.
Also making the battlefield a little smaller to increase the size of the sprites and projectiles.
Also better descriptions of what upgrades do. It really looks like weapon and dam bonus do the same thing.
The next release will be including a zoom in and out, as well as some other tweaks regarding the upgrades. In regards to the control scheme, this is by design.
Did a refresh help it register?