Sorry, Unity is a fantastic development platform, so I will be using it going forward. The good news is WebGL is getting solid in Unity, and eliminates the need for webplayer on chrome and firefox. Eventually, I will have all my games in WebGL and you will not need the Unity webplayer. But I have to implement cloud saving first - no import/export in WebGL.
Sorry, Unity is a fantastic development platform, so I will be using it going forward. The good news is WebGL is getting solid in Unity, and eliminates the need for webplayer on chrome and firefox. Eventually, I will have all my games in WebGL and you will not need the Unity webplayer. But I have to implement cloud saving first - no import/export in WebGL.