Can you please put in an 'Are you sure' prompt before allowing people to spend for-pay items, for example 'revive' in combat? My curious clicking ensured that I start the game with a handicap.
A game that makes it too easy to accidentally spend cash will not receive my cash.
After a few days of daily play, I want to share that I feel that the value of dragon coins is too low for the real-world money cost. There is quality to the game, but I really feel that the $10 premium that you charge for a single virtual card on special weekly offer (or for a high end pack) is asking a lot. I find this affects my ability to enjoy and my willingness to partipcate in your game. While as a professional I understand that the pricing of in-game items is a complex, nuanced, and market-driven decision, as a player I find myself inclined to save my Kreds for a gaming experience that offers a more generous entertainment return on the investment of my gaming dollar. I see your thoughtful responses to your other players' comments and hope that you will give my feedback due consideration. Thank you.
Good game, but lots of unfulfilled potential: you have mechanics in here for bomb defusing that are all but unused. Duck and cover is only allowed on the final map. It seems like just a small amount of work designing more missions could have made this into a deep, complex, and engaging game to last the ages, instead of merely an enjoyable time-waster with no real replay value. 4/5, and I cry for the 5 this could have been.
AznGuy: ...it's great trading fun and makes it supremely easy to forget that you're ruining the lives of millions in pursuit of profits! =)
<----- Yeah. TEA KILLS!
ANYONE GOING FOR THE HARD BADGE: This thing takes a couple of weeks to get. You might not want to go for it if you're not ready to settle in and get comfy.