So...I shouted at my enemy, now we're both off screen and no enemy can be seen, there are no discernable hotkeys I can use, and I'm effectively unable to proceed or retreat. This game is fantastic in concept, but needs a hair more polish. And a damn save function, because I am absolutely not replaying enough of this game to get back to where I was.
So I played through the whole thing. There are some serious flaws in concept. You want to have an "Endless" mode, when none of the combinations of maximally upgraded units will last long without some sort of reusable health mechanic, and our limited use collectors pick up "iron" (which is blue, what?) and stars instead of the only collectible resource we would need: Fuel. It took me several iterations of my ship to complete the final stage until saying "screw it" and tossing in two rows of nukes and some healing to easymode the victory. Very good concept, very poorly executed. 1/5 due to obvious and notable flaws.
I've got a Vanguard, 4 Igors (Max attack/defense), everyone in top weapons and armor. At this point, encounters are just time consuming. There should be an automatic response for each encounter that you can set. In my case, that is "Kill, loot, and steal everything from everyone".
Find a town with a diamond under 9k and silver and iron as high as you can. Go there, upgrade to the vanguard. Buy down to the next ship. Sell the excess silver and iron, repeat. Now buy 90 diamonds, click the buy down and upgrade to vanguard buttons repeatedly, breaking your cargo hold's reality, then sell everything at once. Click continue after the credits roll because apparently it only takes 1 million to win the game.
Bullet hell game...lets see...select upgrades for maximum spread of bullets, that doesn't work...what about the drone and all the bullet speed options...yep! Mjolnir, Predator, Dual Rippers, Mercury = victory.
Once you get homing missiles the game is over. Upgrade them fully and you can basically kill endlessly in survival mode. Buy damage modifiers to prolong your spree. I got to just under 3000 baddies killed before stopping.
The Skeleton King dude is way OP. With points in Vit and Int and splash damage and knockback on gear, with some hp regen, the game got rolled. I think I killed the last boss dude with 100 or more skeletons and full hp.
It's kinda odd that the best strategy for the harder levels is to empty a planet, let it be bait so that your enemies massacre each other, then mass one mobile fleet around in circles mopping up. Growth is definitely the best stat, followed by speed. I love that if you bait them from the beginning you win. My least favorite enemy is the red schmuck, because you always have to kill him twice. I think all the enemies are very well done though, and I like the way the red one scales. If you play it right, when you have lots of enemies on the screen you can use the massive red respawn to kill red units and your other enemies...just move your troops out of the way!
Holy hell thank you for making everything in the battle interface have a key. I'm on my third monster (gargantuan) and I am going to play through just because of that...and legend of korra isn't uploaded yet.
All of the long range weapons are useful and fun, but if you take the blade thrower you'll be really disappointed that it keeps dropping on the last boss. It is nice to line up waves of trash behind you and use one blade thrower round to kill them all.
When I mouse over a piece of gear in the shop or inventory, it should automatically compare to the gear I have on. The opening sequence including class selection needs grammar checked. The questing guy referred to an npc as "The npc next to me". You've put in a lot of work, and this is a great beta release, but it really shouldn't hit alpha yet. Please get some help on grammar.
Game-ark ad is annoying, silver medals are noticeably more difficult than gold medals, and our reward screen for getting all gold leaves is really rather lackluster. Playing the game through all silvers gets 3/5, playing through all gold gets 1/5. At least the silver challenges were difficult sometimes.
Even on Hard it was easy. Mass everything, send repeatedly, cover the skies in your minions, however numerous they may be! Phage wars prepared me for this.
Beat the game 5x? Really? Maybe if I got to keep my original team that'd be doable as it'd be quick, but seriously...not happening with new schmucks every time.