Hello, Unity WebGL compared to Unity Android looks like a joke. I mean web version always come with bugs, that don't occur on Android + it's just so strange. If you would check Android version, and let's say you got 2 bugs on Web version, then on Android it would be 0. Code is the same, just on Android it works, on Web it got problems. Sorry. Soon I will also release IOS version of this game + there is Android version available:
https://play.google.com/store/apps/details?id=com.DonislawDev.Idle.Fishing.Clicker.Tycoon&hl=en_US
Still, for some people Web version works without any problems :P So strange, my biggest problem with Online version is that, I can't reproduce bugs, if I can't reproduce them, then I can't fix them. Sorry.
My only possible interaction is hitting a button exactly once to "do hacks" and yet I can't sit in the shop screen because I'm supposed to be rewarded for "doing hacks". Er.. ok..
Yea honestly it was a bad design from me, hopefully you will stick with it, because I believe it's better once you get to supercomputers and software development
Started my 2nd prestige, no particles spawned to smash. Refreshed Chrome, things worked normally until I beat level 10, then again at level 11 no particles.
Initial costs don't display in scientific notation. Boss spawning causes entire window to resize with a scrollbar. Upgrades should display their stats in addition to "rank" to give the illusion of some sort of progress.
I never said it'd come on its current state, the game's heavily work in progress and was a side-project. It will come when the planet system gets added.
Still the memory error, my guess is it's trying to load up a corrupted save.. got it to run last time by clearing my browser but lost my save, not to mention lots of settings for other sites. Good times.
Clearing my cache got me past the OOM error, but my save was lost. Probably for the best. Right around 1TD things start to get buggy with scientific notation enabled.
Thanks for the feedback! I'll change it in the next update (most certainly within the next few hours) :)