This is dynamite, good work! Every moment where I was about to frustrated and quit I have an aha moment, knock a single piece and the level falls into place.
Okay pro-tips if you get stuck: Early on you're pretty weak, so I'd advise exploring the grassy starting area for easy to get keys and mana scrolls.
Against bosses, try to keep your distance and time your shoots around their invincibility frames. Each boss is also weak to an opposing element (IE Fire wrecks Ice, Water wrecks fire, Ice wrecks water, wind is neutral).
Definitely take your time to size up obstacles, rushing headlong in is NOT advised. Also for puzzling solving, make a point learning how element interacts with the others. I designed the tutorial to give you quick access to each element so you can fool around with them in safe-ish area. Lemme know if you have any questions, Plus this if it helps!
Actively forcing myself not to play this game since I've spent the past two days on it. You guys update it with tons of post game content... GG. Rip my productiveness.
Honestly, I haven't gotten this engrossed in a game in ages. This hearkens back to the flash games of old that experiment with the boundaries of genre while still remaining simple and attention grabbing. TL;DR; It's good. 5/5.
@TigerG actually King's Bounty was the precursor to Heroes made by NWC, the same company that made the Heroes games. Hence, the two games share a ton of mechanics in common.
I kinda would like to be able to see how many kills each of my towers is getting or at least some kind of way of measuring how well a given tower is performing in a given spot.
Sorry :D